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medical:medics [2020/06/12 10:05]
hinds [Appendix A: Unconscious Casualties - How do?]
medical:medics [2020/06/12 10:07]
hinds [Appendix B: Vitals - what do?]
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 ====== Appendix B: Vitals - what do? ====== ====== Appendix B: Vitals - what do? ======
  
-For reference, the nominal values are: 80 BPM heart rate, 120/80 mmHg blood pressure, and 6 liters blood volume.+For reference, the **nominal values** are: 80 BPM heart rate, 120/80 mmHg blood pressure, and 6 liters blood volume.
  
-Recall that heart rate, blood pressure, and blood volume are all interrelated,​ and look back at the nominal values. Now consider that you check a casualty'​s vitals (heart rate and blood pressure) and see 140 BPM and 110/75. What does this mean? Without looking anywhere else, you can safely assume the casualty has lost an appreciable amount of blood. If you look at just the blood pressure and think, "Hey, this blood pressure is pretty close to nominal. No problem!"​ you're missing the other half of the story: that the heart is working overtime to address the lack of fluid in the system.+Recall that heart rate, blood pressure, and blood volume are **all interrelated**, and look back at the nominal values. Now consider that you check a casualty'​s vitals (heart rate and blood pressure) and see **140 BPM** and **110/75**. What does this mean? Without looking anywhere else, you can **safely assume the casualty has lost an appreciable amount of blood**. If you look at just the blood pressure and think, "Hey, this blood pressure is pretty close to nominal. No problem!"​ you'​re ​**missing the other half of the story**: that the heart is working overtime to address the lack of fluid in the system.
  
-There'​s not really any definite in-game way to see the "​exact"​ amount of blood lost, and that's fine. The game tells you in the info panel to the right of the paper doll: "lost some blood,"​ "lost a lot of blood,"​ "lost a large amount of blood,"​ "lost a fatal amount of blood,"​ and so on.+There'​s not really any definite in-game way to see the "​exact"​ amount of blood lost, and that's fine. T**he game tells you in the info panel to the right of the paper doll**: "lost some blood,"​ "lost a lot of blood,"​ "lost a large amount of blood,"​ "lost a fatal amount of blood,"​ and so on.
  
-Typically you want to be considering using fluids on someone who has "lost a lot of blood" or worse. Beneath that, you don't really need to treat it. If there'​s half-liter bags available, and you have nothing else to do, maybe you do that. But otherwise, save the fluids for when you need to keep people standing through 75 minutes of being shot at.+Typically you want to be considering using fluids on someone who has "lost a lot of blood" or worse. Beneath that, you **don't really need to treat it**. If there'​s half-liter bags available, and you have nothing else to do, maybe you do that. But otherwise, ​**save the fluids for when you need to keep people standing** through 75 minutes of being shot at.
  
-What if someone'​s heart rate somehow spikes to 250 BPM? Or blood pressure goes up to 200/X? That's basically never going to happen, but there are outcomes for all of those types of things in the mod's code. +What if someone'​s heart rate somehow spikes to 250 BPM? Or blood pressure goes up to 200/X? That's basically never going to happen, but there are outcomes for all of those types of things in the mod's code. They can cause cardiac arrest, but again, not necessarily something to worry about because they won't occur under usual gameplay circumstances.
  
 ====== Appendix C: How to Practice ====== ====== Appendix C: How to Practice ======
  • medical/medics.txt
  • Last modified: 2020/06/12 10:17
  • by hinds