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medical:medics [2020/06/12 10:05]
hinds [Appendix A: Unconscious Casualties - How do?]
medical:medics [2020/06/12 10:09]
hinds [Overview]
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 ====== Overview ====== ====== Overview ======
 +   * Basic In-game Medical Process
    * Triage    * Triage
    * Proactive Treatment    * Proactive Treatment
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 ====== Appendix B: Vitals - what do? ====== ====== Appendix B: Vitals - what do? ======
  
-For reference, the nominal values are: 80 BPM heart rate, 120/80 mmHg blood pressure, and 6 liters blood volume.+For reference, the **nominal values** are: 80 BPM heart rate, 120/80 mmHg blood pressure, and 6 liters blood volume.
  
-Recall that heart rate, blood pressure, and blood volume are all interrelated,​ and look back at the nominal values. Now consider that you check a casualty'​s vitals (heart rate and blood pressure) and see 140 BPM and 110/75. What does this mean? Without looking anywhere else, you can safely assume the casualty has lost an appreciable amount of blood. If you look at just the blood pressure and think, "Hey, this blood pressure is pretty close to nominal. No problem!"​ you're missing the other half of the story: that the heart is working overtime to address the lack of fluid in the system.+Recall that heart rate, blood pressure, and blood volume are **all interrelated**, and look back at the nominal values. Now consider that you check a casualty'​s vitals (heart rate and blood pressure) and see **140 BPM** and **110/75**. What does this mean? Without looking anywhere else, you can **safely assume the casualty has lost an appreciable amount of blood**. If you look at just the blood pressure and think, "Hey, this blood pressure is pretty close to nominal. No problem!"​ you'​re ​**missing the other half of the story**: that the heart is working overtime to address the lack of fluid in the system.
  
-There'​s not really any definite in-game way to see the "​exact"​ amount of blood lost, and that's fine. The game tells you in the info panel to the right of the paper doll: "lost some blood,"​ "lost a lot of blood,"​ "lost a large amount of blood,"​ "lost a fatal amount of blood,"​ and so on.+There'​s not really any definite in-game way to see the "​exact"​ amount of blood lost, and that's fine. T**he game tells you in the info panel to the right of the paper doll**: "lost some blood,"​ "lost a lot of blood,"​ "lost a large amount of blood,"​ "lost a fatal amount of blood,"​ and so on.
  
-Typically you want to be considering using fluids on someone who has "lost a lot of blood" or worse. Beneath that, you don't really need to treat it. If there'​s half-liter bags available, and you have nothing else to do, maybe you do that. But otherwise, save the fluids for when you need to keep people standing through 75 minutes of being shot at.+Typically you want to be considering using fluids on someone who has "lost a lot of blood" or worse. Beneath that, you **don't really need to treat it**. If there'​s half-liter bags available, and you have nothing else to do, maybe you do that. But otherwise, ​**save the fluids for when you need to keep people standing** through 75 minutes of being shot at.
  
-What if someone'​s heart rate somehow spikes to 250 BPM? Or blood pressure goes up to 200/X? That's basically never going to happen, but there are outcomes for all of those types of things in the mod's code. +What if someone'​s heart rate somehow spikes to 250 BPM? Or blood pressure goes up to 200/X? That's basically never going to happen, but there are outcomes for all of those types of things in the mod's code. They can cause cardiac arrest, but again, not necessarily something to worry about because they won't occur under usual gameplay circumstances.
  
 ====== Appendix C: How to Practice ====== ====== Appendix C: How to Practice ======
  
-Simple. Turn on AI unconsciousness in the ACE Medical settings and shoot some poor AI, then treat them. You turned on AI unconsciousness so that they can pass out rather than just outright die. You can treat them (and save them, or fail saving them) the same way you would treat players, although AI are (in our default settings) a little more fragile than human-controlled units.+Simple. ​**Turn on AI unconsciousness** in your local ACE Medical settings and **shoot some poor AI**, then treat them. You turned on AI unconsciousness so that they can **pass out** rather than just outright die. You can treat them (and save them, or fail saving them) the same way you would treat players, although AI are (in our default settings) a little more fragile than human-controlled units.
  
-If you want to practice the more macro-level concepts, you can devise scenarios for yourself to solve. What if you have three wounded: one who is conscious, one who is conscious but bleeding heavily, and one who is in cardiac arrest. You have no one else to help you. Who do you treat first? What do you prioritize working on? Who do you communicate with to get extra help if you think you need it?+If you want to practice the more macro-level concepts, you can **devise scenarios for yourself to solve**. What if you have three wounded: one who is conscious, one who is conscious but bleeding heavily, and one who is in cardiac arrest. You have no one else to help you. Who do you treat first? What do you prioritize working on? Who do you communicate with to get extra help if you think you need it?
  
-It might sound goofy but the first time you take the role and can't figure out what to do during a particular situation, you might see the value in having ran through a couple examples in your head before. You could also get some other players together and create these scenarios in-game to practice "for real." Like many things, the more saddle time you have, the better-prepared you are.+It might sound goofy but the first time you take the role and can't figure out what to do during a particular situation, you might see the value in having ran through a couple examples in your head before. You could also **get some other players together** and **create these scenarios in-game to practice "for real."** Like many things, the more saddle time you have, the better-prepared you are.
  • medical/medics.txt
  • Last modified: 2020/06/12 10:17
  • by hinds