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medical:medics [2020/06/12 10:07]
hinds [Appendix B: Vitals - what do?]
medical:medics [2020/06/12 10:16]
hinds [Appendix A: Unconscious Casualties - How do?]
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 ====== Overview ====== ====== Overview ======
 +   * Basic In-game Medical Process
    * Triage    * Triage
    * Proactive Treatment    * Proactive Treatment
    * Managing Supplies    * Managing Supplies
    * Managing Time    * Managing Time
 +
 +===== Basic In-game Medical Process =====
 +
 +This will be short and sweet, unlike the rest of this page, because you should already be acquainted with the UI and all the tools at your disposal. As a result, telling you the order to use them in doesn'​t take a whole lot of real estate.
 +
 +**Step 1: Assess the casualty.** Unconscious or not? If unconscious,​ do they have a heart rate? If they don't have a heart rate, they'​re in cardiac arrest, and you need to get someone doing CPR on them straight away. What types of wounds do they have? How will you treat them? Is the casualty'​s heart rate or blood pressure substantially different from the nominal?
 +
 +**Step 2: Stabilize the casualty.** Implement your plan. Use the resources at your disposal to tourniquet and/or bandage all wounds. Make sure to call out what you're treating if you're working in tandem with a helper.
 +
 +**Step 3: Finalize the casualty.** Use your surgical kit to stitch wounds so they won't reopen. Use fluids, if necessary, to restore fluid volume. Use medications to affect the casualty'​s vitals (more on vitals later) as needed.
 +
 +Now move on to the next casualty and repeat the process.
 +
 +Make sure to bark at the peasants (riflemen) nearby to make them hold security while you move and work.
  
 ===== Triage ===== ===== Triage =====
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 While someone is extending this timer for you, you need to be **treating whatever is causing the casualty to be in cardiac arrest**. In 99% of cases (barring player negligence or mischief) it's because they'​ve been drained of blood by being **repeatedly perforated by little metal objects**. When you correct whatever the issue is to an acceptable degree, the casualty will come out of cardiac arrest (but still be unconscious) with a heart rate probably in the triple digits but definitely not ~30. **If you're still seeing 30 BPM the casualty is still in cardiac arrest**. While someone is extending this timer for you, you need to be **treating whatever is causing the casualty to be in cardiac arrest**. In 99% of cases (barring player negligence or mischief) it's because they'​ve been drained of blood by being **repeatedly perforated by little metal objects**. When you correct whatever the issue is to an acceptable degree, the casualty will come out of cardiac arrest (but still be unconscious) with a heart rate probably in the triple digits but definitely not ~30. **If you're still seeing 30 BPM the casualty is still in cardiac arrest**.
  
-For the record: if it's taking you in the range of **five minutes** to bring a //single// casualty (with no one else taking your attention for treatment etc) out of unconsciousness or cardiac arrest, then you're //​probably//​ doing something wrong. It is entirely possible to bring up //at least// two or three casualties in that amount of time. As with anything, it //could// be the game, but don't be too quick to blame the mod or the game. **Double-check what you're doing and make sure your process is good** and then start to investigate if something is jacked up on the game's end.+For the record: if it'​s ​**routinely** ​taking you in the range of **five ​to ten minutes** to bring a //single// casualty (with no one else taking your attention for treatment etc) out of unconsciousness or cardiac arrest, then you're //​probably//​ doing something wrong. It is entirely possible to bring up //at least// two or three casualties in that amount of time. As with anything, it //could// be the game, but don't be too quick to blame the mod or the game. **Double-check what you're doing and make sure your process is good** and then start to investigate if something is jacked up on the game's end.
  
 ====== Appendix B: Vitals - what do? ====== ====== Appendix B: Vitals - what do? ======
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 ====== Appendix C: How to Practice ====== ====== Appendix C: How to Practice ======
  
-Simple. Turn on AI unconsciousness in the ACE Medical settings and shoot some poor AI, then treat them. You turned on AI unconsciousness so that they can pass out rather than just outright die. You can treat them (and save them, or fail saving them) the same way you would treat players, although AI are (in our default settings) a little more fragile than human-controlled units.+Simple. ​**Turn on AI unconsciousness** in your local ACE Medical settings and **shoot some poor AI**, then treat them. You turned on AI unconsciousness so that they can **pass out** rather than just outright die. You can treat them (and save them, or fail saving them) the same way you would treat players, although AI are (in our default settings) a little more fragile than human-controlled units.
  
-If you want to practice the more macro-level concepts, you can devise scenarios for yourself to solve. What if you have three wounded: one who is conscious, one who is conscious but bleeding heavily, and one who is in cardiac arrest. You have no one else to help you. Who do you treat first? What do you prioritize working on? Who do you communicate with to get extra help if you think you need it?+If you want to practice the more macro-level concepts, you can **devise scenarios for yourself to solve**. What if you have three wounded: one who is conscious, one who is conscious but bleeding heavily, and one who is in cardiac arrest. You have no one else to help you. Who do you treat first? What do you prioritize working on? Who do you communicate with to get extra help if you think you need it?
  
-It might sound goofy but the first time you take the role and can't figure out what to do during a particular situation, you might see the value in having ran through a couple examples in your head before. You could also get some other players together and create these scenarios in-game to practice "for real." Like many things, the more saddle time you have, the better-prepared you are.+It might sound goofy but the first time you take the role and can't figure out what to do during a particular situation, you might see the value in having ran through a couple examples in your head before. You could also **get some other players together** and **create these scenarios in-game to practice "for real."** Like many things, the more saddle time you have, the better-prepared you are.
  • medical/medics.txt
  • Last modified: 2020/06/12 10:17
  • by hinds