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tmf:acre2 [2016/03/18 20:34]
snippers created
tmf:acre2 [2016/03/19 11:20]
snippers
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 {{:​tmf:​acre2_languages.jpg?​450}} {{:​tmf:​acre2_languages.jpg?​450}}
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 +The lit up speech bubble indicates the entity can speak the selected language. The darker ones mean they can not.
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 +{{:​tmf:​acre2_languagekey.jpg}}
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 ==== Radio Network Allocation ==== ==== Radio Network Allocation ====
-{{:tmf:acre2_radionetwork.jpg?500}}+A **network** is a collection of radio channels are separate to another network. The system will automatically ensure that every network uses different frequencies that are randomized for every playthrough of the mission. Every unit can only be one network. To allocate sides/​factions/​groups/​units to different networks use the network tree. There is a limitation of 9 networks. Simply select the element on the tree you wish to change the network for and press the number of your keyboard (1-9). 
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 +{{:​tmf:​acre2_radionetworkalloc.jpg?​500}} 
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 +Once you have allocated the networks you can customize the radio channels for each network and determine who suppose to be on which channel. Note if someone is marked to be present on a channel they will also automatically be given an appropriate radio if they do not have one already. By default the 148/152/117 channels match up. Do not worry about channel numbers these will be handled by the system automatically. 
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 +{{:tmf:acre2_radionetworkconfig.jpg?500}} 
  • tmf/acre2.txt
  • Last modified: 2016/04/05 17:21
  • by snippers