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tmf:garrison [2016/07/23 16:49] head created |
tmf:garrison [2016/07/26 09:18] head [Trigger support] |
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====== Garrison ====== | ====== Garrison ====== | ||
+ | [[#headless client support|{{:tmf:hcicon.png}}]] [[#trigger support|{{:tmf:triggericon.png}}]] | ||
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Garrison works with the [[tmf:area|area]] modules to spawn units inside buildings inside the [[tmf:area|area]]. | Garrison works with the [[tmf:area|area]] modules to spawn units inside buildings inside the [[tmf:area|area]]. | ||
- | Each unit synced to the garrison module will become possible unit to be spawned inside the area. | ||
- | If you want to increase the chance of a certain unit to spawn, sync several versions of it. | + | Each unit [[tmf:sync|synced]] to the garrison module will become possible unit to be spawned inside the area. |
+ | If you want to increase the chance of a certain unit to spawn, [[tmf:sync|sync]] several versions of it. | ||
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+ | The Garrison module works with triggers or without. | ||
===== Usage ===== | ===== Usage ===== | ||
{{:tmf:tmf_garrison_usage.png|}} | {{:tmf:tmf_garrison_usage.png|}} | ||
+ | ===== Trigger support ===== | ||
+ | The garrison module can be activated once by a trigger. | ||
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+ | Simply [[tmf:sync|sync]] the trigger to the module and when activate the garrison module will activate. | ||
+ | ===== Headless client support ===== | ||
+ | By [[tmf:sync|syncing]] a headless client unit to the module. | ||
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+ | The module will spawn the units on the [[tmf:headlessclient|HC]] instead. | ||
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