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tmf:garrison [2016/07/23 16:49] head created |
tmf:garrison [2017/06/14 16:47] snippers [Garrison] |
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====== Garrison ====== | ====== Garrison ====== | ||
- | Garrison works with the [[tmf:area|area]] modules to spawn units inside buildings inside the [[tmf:area|area]]. | + | [[#headless client support|{{:tmf:hcicon.png}}]] [[#trigger support|{{:tmf:triggericon.png}}]] |
- | Each unit synced to the garrison module will become possible unit to be spawned inside the area. | + | |
- | If you want to increase the chance of a certain unit to spawn, sync several versions of it. | + | The garrison module can be used to spawn units inside buildings in a garrisoned state (will remain standing and not leave their post). The positions are chosen randomly at mission start (or trigger activation if a trigger is synced). Building positions will be selected inside the area of the module. If you would like to add further areas you can syncronize [[tmf:area|area]] modules to provide extra areas to be searched for building positions. |
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+ | Each unit [[tmf:sync|synced]] to the garrison module will become possible unit to be spawned inside the area. If you want to increase the chance of a certain unit to spawn, [[tmf:sync|sync]] several versions of it. Note the module will also apply TMF loadouts or arsenal loadouts that are applied to the synced units. | ||
===== Usage ===== | ===== Usage ===== | ||
{{:tmf:tmf_garrison_usage.png|}} | {{:tmf:tmf_garrison_usage.png|}} | ||
+ | ===== Trigger support ===== | ||
+ | The garrison module can be activated once by a trigger. | ||
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+ | Simply [[tmf:sync|sync]] the trigger to the module and when activate the garrison module will activate. | ||
+ | ===== Headless client support ===== | ||
+ | By [[tmf:sync|syncing]] a headless client unit to the module. | ||
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+ | The module will spawn the units on the [[tmf:headlessclient|HC]] instead. | ||
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