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tmf:garrison [2016/07/23 16:49] head created |
tmf:garrison [2017/07/16 10:39] snippers |
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====== Garrison ====== | ====== Garrison ====== | ||
- | Garrison works with the [[tmf:area|area]] modules to spawn units inside buildings inside the [[tmf:area|area]]. | ||
- | Each unit synced to the garrison module will become possible unit to be spawned inside the area. | ||
- | If you want to increase the chance of a certain unit to spawn, sync several versions of it. | + | [[#headless_client_support|{{:tmf:hcicon.png?nolink&}}]] [[#trigger_support|{{:tmf:triggericon.png?nolink&}}]] |
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+ | The garrison module can be used to spawn units inside buildings in a garrisoned state (will remain standing and not leave their post). The positions are chosen randomly at mission start (or trigger activation if a trigger is synced). Building positions will be selected inside the area of the module. If you would like to add further areas you can syncronize [[:tmf:area|area]] modules to provide extra areas to be searched for building positions. | ||
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+ | Each unit [[:tmf:sync|synced]] to the garrison module will become possible unit to be spawned inside the area. If you want to increase the chance of a certain unit to spawn, [[:tmf:sync|sync]] several versions of it. Note the module will also apply TMF loadouts or arsenal loadouts that are applied to the synced units. | ||
===== Usage ===== | ===== Usage ===== | ||
- | {{:tmf:tmf_garrison_usage.png|}} | + | |
+ | {{:tmf:tmf_garrison_usage.png}} | ||
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+ | ===== Trigger support ===== | ||
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+ | The garrison module can be activated once by a trigger. | ||
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+ | Simply [[:tmf:sync|sync]] the trigger to the module and when activate the garrison module will activate. | ||
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+ | ===== Headless client support ===== | ||
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+ | By [[:tmf:sync|syncing]] a headless client unit to the module. | ||
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+ | The module will spawn the units on the [[:tmf:headlessclient|HC]] instead. | ||
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