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tmf:garrison [2016/07/23 16:49]
head created
tmf:garrison [2017/07/16 10:39]
snippers
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 ====== Garrison ====== ====== Garrison ======
-Garrison works with the [[tmf:​area|area]] modules to spawn units inside buildings inside the [[tmf:​area|area]]. 
-Each unit synced to the garrison module will become possible unit to be spawned inside the area. 
  
-If you want to increase the chance of a certain unit to spawn, sync several versions of it.+[[#​headless_client_support|{{:​tmf:​hcicon.png?​nolink&​}}]] [[#​trigger_support|{{:​tmf:​triggericon.png?​nolink&​}}]] 
 + 
 +The garrison module can be used to spawn units inside buildings in a garrisoned state (will remain standing and not leave their post). The positions are chosen randomly at mission start (or trigger activation if a trigger is synced). Building positions will be selected inside the area of the module. If you would like to add further areas you can syncronize [[:​tmf:​area|area]] modules to provide extra areas to be searched for building positions. 
 + 
 +Each unit [[:​tmf:​sync|synced]] to the garrison module will become possible unit to be spawned inside the area. If you want to increase the chance of a certain unit to spawn, ​[[:tmf:sync|sync]] ​several versions of it. Note the module will also apply TMF loadouts or arsenal loadouts that are applied to the synced units.
  
 ===== Usage ===== ===== Usage =====
-{{:​tmf:​tmf_garrison_usage.png|}}+ 
 +{{:​tmf:​tmf_garrison_usage.png}} 
 + 
 +===== Trigger support ===== 
 + 
 +The garrison module can be activated once by a trigger. 
 + 
 +Simply [[:​tmf:​sync|sync]] the trigger to the module and when activate the garrison module will activate. 
 + 
 +===== Headless client support ===== 
 + 
 +By [[:​tmf:​sync|syncing]] a headless client unit to the module. 
 + 
 +The module will spawn the units on the [[:​tmf:​headlessclient|HC]] instead. 
 + 
  • tmf/garrison.txt
  • Last modified: 2017/07/16 12:08
  • by snippers