f3-acre-setup

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f3-acre-setup [2016/01/06 21:00] snippersf3-acre-setup [2016/03/24 15:55] (current) – removed snippers
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-====== 1Tac F3 Radio ACRE2 component ====== 
-===== General Design Notes ===== 
-The main idea behind my ACRE2 radio allocator is to offer a lot of flexibility and power to the mission maker. You should be able to create just about any radio layout with it. The fundamental design is to use a large array in which you define every radio channel you want to see used, this radio channel listing will be outputted in to a briefing page (pictured below), highlighting all the channels the player should be on. You should only need to edit the settings file, found in /f/radios/acre2_settings.sqf  
  
-{{:radios.jpg?1000|}} 
- 
-===== Modifying Languages Available ===== 
- 
-Firstly the languages available in the mission are specified in an array at the top. 
- 
-<code> 
-f_radios_settings_acre2_languages = [["english","English"],["farsi","Farsi"],["greek","Greek"]]; 
-</code> 
- 
-The languages are specified as a 2 part array. In the example ["english","English"], the first part is the name to use in code to reference it, the second part is the display label the users see. 
- 
-===== Tweaking who can speak which language ===== 
- 
-The following code controls the language a unit can speak, you can tweak this function to return different languages. As this is done by side rather than faction NATO and FIA by default both speak english. 
- 
-<code> 
-f_radios_settings_acre_babel_assignment = { 
- _languagesToSpeak = []; 
- 
- switch (side _unit) do { 
-    case west: { _languagesToSpeak pushBack "english";}; 
-    case east: { _languagesToSpeak pushBack "farsi";}; 
-    case resistance: { _languagesToSpeak pushBack "greek";}; 
-    default { _languagesToSpeak pushBack "greek"}; 
- }; 
- 
- _languagesToSpeak // return list of languages to speak. 
-}; 
-</code> 
-===== Modifying channels ===== 
- 
-The first step to do is to modify the radio channel specification. 
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