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| - | ====== 1Tac F3 Radio ACRE2 component ====== | ||
| - | ===== General Design Notes ===== | ||
| - | The main idea behind my ACRE2 radio allocator is to offer a lot of flexibility and power to the mission maker. You should be able to create just about any radio layout with it. The fundamental design is to use a large array in which you define every radio channel you want to see used, this radio channel listing will be outputted in to a briefing page (pictured below), highlighting all the channels the player should be on. You should only need to edit the settings file, found in / | ||
| - | {{: | ||
| - | |||
| - | ===== Modifying Languages Available ===== | ||
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| - | Firstly the languages available in the mission are specified in an array at the top. | ||
| - | |||
| - | < | ||
| - | f_radios_settings_acre2_languages = [[" | ||
| - | </ | ||
| - | |||
| - | The languages are specified as a 2 part array. In the example [" | ||
| - | |||
| - | ===== Tweaking who can speak which language ===== | ||
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| - | The following code controls the language a unit can speak, you can tweak this function to return different languages. As this is done by side rather than faction NATO and FIA by default both speak english. | ||
| - | |||
| - | < | ||
| - | f_radios_settings_acre_babel_assignment = { | ||
| - | | ||
| - | |||
| - | | ||
| - | case west: { _languagesToSpeak pushBack " | ||
| - | case east: { _languagesToSpeak pushBack " | ||
| - | case resistance: { _languagesToSpeak pushBack " | ||
| - | default { _languagesToSpeak pushBack " | ||
| - | }; | ||
| - | |||
| - | | ||
| - | }; | ||
| - | </ | ||
| - | ===== Modifying channels ===== | ||
| - | |||
| - | The first step to do is to modify the radio channel specification. | ||