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| medical:medics [2020/06/12 10:05] – [Appendix A: Unconscious Casualties - How do?] hinds | medical:medics [2025/08/03 14:24] (current) – external edit 127.0.0.1 | ||
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| ====== Overview ====== | ====== Overview ====== | ||
| + | * Basic In-game Medical Process | ||
| * Triage | * Triage | ||
| * Proactive Treatment | * Proactive Treatment | ||
| * Managing Supplies | * Managing Supplies | ||
| * Managing Time | * Managing Time | ||
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| + | ===== Basic In-game Medical Process ===== | ||
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| + | This will be short and sweet, unlike the rest of this page, because you should already be acquainted with the UI and all the tools at your disposal. As a result, telling you the order to use them in doesn' | ||
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| + | **Step 1: Assess the casualty.** Unconscious or not? If unconscious, | ||
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| + | **Step 2: Stabilize the casualty.** Implement your plan. Use the resources at your disposal to tourniquet and/or bandage all wounds. Make sure to call out what you're treating if you're working in tandem with a helper. | ||
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| + | **Step 3: Finalize the casualty.** Use your surgical kit to stitch wounds so they won't reopen. Use fluids, if necessary, to restore fluid volume. Use medications to affect the casualty' | ||
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| + | Now move on to the next casualty and repeat the process. | ||
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| + | Make sure to bark at the peasants (riflemen) nearby to make them hold security while you move and work. | ||
| ===== Triage ===== | ===== Triage ===== | ||
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| While someone is extending this timer for you, you need to be **treating whatever is causing the casualty to be in cardiac arrest**. In 99% of cases (barring player negligence or mischief) it's because they' | While someone is extending this timer for you, you need to be **treating whatever is causing the casualty to be in cardiac arrest**. In 99% of cases (barring player negligence or mischief) it's because they' | ||
| - | For the record: if it's taking you in the range of **five minutes** to bring a //single// casualty (with no one else taking your attention for treatment etc) out of unconsciousness or cardiac arrest, then you're // | + | For the record: if it' |
| ====== Appendix B: Vitals - what do? ====== | ====== Appendix B: Vitals - what do? ====== | ||
| - | For reference, the nominal values are: 80 BPM heart rate, 120/80 mmHg blood pressure, and 6 liters blood volume. | + | For reference, the **nominal values** are: 80 BPM heart rate, 120/80 mmHg blood pressure, and 6 liters blood volume. |
| - | Recall that heart rate, blood pressure, and blood volume are all interrelated, | + | Recall that heart rate, blood pressure, and blood volume are **all interrelated**, and look back at the nominal values. Now consider that you check a casualty' |
| - | There' | + | There' |
| - | Typically you want to be considering using fluids on someone who has "lost a lot of blood" or worse. Beneath that, you don't really need to treat it. If there' | + | Typically you want to be considering using fluids on someone who has "lost a lot of blood" or worse. Beneath that, you **don't really need to treat it**. If there' |
| - | What if someone' | + | What if someone' |
| ====== Appendix C: How to Practice ====== | ====== Appendix C: How to Practice ====== | ||
| - | Simple. Turn on AI unconsciousness in the ACE Medical settings and shoot some poor AI, then treat them. You turned on AI unconsciousness so that they can pass out rather than just outright die. You can treat them (and save them, or fail saving them) the same way you would treat players, although AI are (in our default settings) a little more fragile than human-controlled units. | + | Simple. |
| - | If you want to practice the more macro-level concepts, you can devise scenarios for yourself to solve. What if you have three wounded: one who is conscious, one who is conscious but bleeding heavily, and one who is in cardiac arrest. You have no one else to help you. Who do you treat first? What do you prioritize working on? Who do you communicate with to get extra help if you think you need it? | + | If you want to practice the more macro-level concepts, you can **devise scenarios for yourself to solve**. What if you have three wounded: one who is conscious, one who is conscious but bleeding heavily, and one who is in cardiac arrest. You have no one else to help you. Who do you treat first? What do you prioritize working on? Who do you communicate with to get extra help if you think you need it? |
| - | It might sound goofy but the first time you take the role and can't figure out what to do during a particular situation, you might see the value in having ran through a couple examples in your head before. You could also get some other players together and create these scenarios in-game to practice "for real." Like many things, the more saddle time you have, the better-prepared you are. | + | It might sound goofy but the first time you take the role and can't figure out what to do during a particular situation, you might see the value in having ran through a couple examples in your head before. You could also **get some other players together** and **create these scenarios in-game to practice "for real."** Like many things, the more saddle time you have, the better-prepared you are. |