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| medical:selfaid [2020/06/05 02:33] – [Step 3: Treat Pain] hinds | medical:selfaid [2025/08/03 14:24] (current) – external edit 127.0.0.1 | ||
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| ===== General Recommendations ===== | ===== General Recommendations ===== | ||
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| - | * **Communicate with your team leader and other individuals around you.** If you or your buddy are significantly wounded, make sure you can get help treating the casualty or providing security. If your team leader can quickly summon the squad' | + | |
| - | * **Maintain security.** If you and your buddy are wounded, the lesser-wounded of the two should hold security to ensure the buddy team's protective posture is never compromised. Alternate treating yourselves to avoid a situation where you are both bandaging and get walked up on (and possibly killed) by enemy personnel. | + | **Move to cover or, if none is available, concealment.** Worst-case, lay down to make yourself small. Try not to treat yourself or another in the open as you are vulnerable to incoming fire. If a casualty is in the open, do your best to drag them in to cover or concealment. Only use carrying as a last resort, as the animation to pick up a casualty is slow and leaves you vulnerable to incoming fire. Only carry when you have one or two other individuals nearby who can provide security for you. |
| - | * **If you are bandaging a casualty at the same time as someone else, call out what action you're performing on what region.** For example, " | + | |
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| + | **Communicate with your team leader and other individuals around you.** If you or your buddy are significantly wounded, make sure you can get help treating the casualty or providing security. If your team leader can quickly summon the squad' | ||
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| + | //From Lonely Island' | ||
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| + | **Maintain security.** If you and your buddy are wounded, the lesser-wounded of the two should hold security to ensure the buddy team's protective posture is never compromised. Alternate treating yourselves to avoid a situation where you are both bandaging and get walked up on (and possibly killed) by enemy personnel. | ||
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| + | **If you are bandaging a casualty at the same time as someone else, call out what action you're performing on what region.** For example, " | ||
| ===== Step 1: Assess Injuries ===== | ===== Step 1: Assess Injuries ===== | ||
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| + | //Note that the arm (less-saturated yellow) is slightly less-wounded than the chest (more-saturated yellow). The leg has already been bandaged.// | ||
| **You need to know what you're dealing with before you start working.** You can use the paper doll as a rough guide. Wounded regions on the body are colored on a gradient between very pale yellow (lightly wounded) and a higher-saturation orange (heavily wounded). | **You need to know what you're dealing with before you start working.** You can use the paper doll as a rough guide. Wounded regions on the body are colored on a gradient between very pale yellow (lightly wounded) and a higher-saturation orange (heavily wounded). | ||
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| ===== Step 2: Stop Bleeding & Fix Fractures ===== | ===== Step 2: Stop Bleeding & Fix Fractures ===== | ||
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| + | //We have a pretty nasty set of leg wounds and a fracture. Once we bandage (or tourniquet) the wounds, we can splint the fracture.// | ||
| Now that you know the wounds you are dealing with, you can address them. Limbs can be immediately addressed by using a tourniquet on them. Torso or head will need to be bandaged. **Make smart use of the resources at your disposal**: if you only have one tourniquet, use it on the most-wounded limb to address all of that bleeding at once. Remember: if you're treating someone else, you use their supplies first (default setting), so you potentially have access to an extra tourniquet and so on. | Now that you know the wounds you are dealing with, you can address them. Limbs can be immediately addressed by using a tourniquet on them. Torso or head will need to be bandaged. **Make smart use of the resources at your disposal**: if you only have one tourniquet, use it on the most-wounded limb to address all of that bleeding at once. Remember: if you're treating someone else, you use their supplies first (default setting), so you potentially have access to an extra tourniquet and so on. | ||
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| ===== Step 3: Treat Pain ===== | ===== Step 3: Treat Pain ===== | ||
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| + | //Since we've lost a large amount of blood (more than "lost a lot of blood" | ||
| Pain doesn' | Pain doesn' | ||
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| ===== Step 4: Hold Security ===== | ===== Step 4: Hold Security ===== | ||
| - | Once you're done treating yourself or the casualty, you should immediately return to a **protective posture**. Even if there are others in need of treatment, remember that **someone needs to be on security**. Unless another casualty is going to die because you don't help them, you should be on security since you've already spent some time treating yourself or another. | + | Once you're done treating yourself or the casualty, you should |
| All the usual things apply: prioritize cover over concealment, | All the usual things apply: prioritize cover over concealment, | ||
| - | The next time you're near a medic (or if a medic is summoned to your team), you should **get the medic to stitch your wounds** to prevent them from reopening and using up more bandages. You may not always have immediate access to a medic, so **be patient**. Furthermore, | + | {{: |
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| + | //This incredibly advanced medic, upon arrival to the team, immediately goes around the security perimeter to treat any wounded rather than making you go to them.// | ||
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| + | The next time you're near a medic (or if a medic is summoned to your team), you should **get the medic to stitch your wounds** to prevent them from reopening and using up more bandages. You may not always have immediate access to a medic, so **be patient**. Furthermore, | ||
| - | And that's all there is to it! Feel free to ask questions or discuss on the Discord in #arma3. | + | And that' |
| ====== Appendix A: ACE Medical Menu Video ====== | ====== Appendix A: ACE Medical Menu Video ====== | ||