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| medical:selfaid [2020/06/05 03:23] – [General Recommendations] hinds | medical:selfaid [2025/08/03 14:24] (current) – external edit 127.0.0.1 | ||
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| ===== General Recommendations ===== | ===== General Recommendations ===== | ||
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| **Move to cover or, if none is available, concealment.** Worst-case, lay down to make yourself small. Try not to treat yourself or another in the open as you are vulnerable to incoming fire. If a casualty is in the open, do your best to drag them in to cover or concealment. Only use carrying as a last resort, as the animation to pick up a casualty is slow and leaves you vulnerable to incoming fire. Only carry when you have one or two other individuals nearby who can provide security for you. | **Move to cover or, if none is available, concealment.** Worst-case, lay down to make yourself small. Try not to treat yourself or another in the open as you are vulnerable to incoming fire. If a casualty is in the open, do your best to drag them in to cover or concealment. Only use carrying as a last resort, as the animation to pick up a casualty is slow and leaves you vulnerable to incoming fire. Only carry when you have one or two other individuals nearby who can provide security for you. | ||
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| **Communicate with your team leader and other individuals around you.** If you or your buddy are significantly wounded, make sure you can get help treating the casualty or providing security. If your team leader can quickly summon the squad' | **Communicate with your team leader and other individuals around you.** If you or your buddy are significantly wounded, make sure you can get help treating the casualty or providing security. If your team leader can quickly summon the squad' | ||
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| **Maintain security.** If you and your buddy are wounded, the lesser-wounded of the two should hold security to ensure the buddy team's protective posture is never compromised. Alternate treating yourselves to avoid a situation where you are both bandaging and get walked up on (and possibly killed) by enemy personnel. | **Maintain security.** If you and your buddy are wounded, the lesser-wounded of the two should hold security to ensure the buddy team's protective posture is never compromised. Alternate treating yourselves to avoid a situation where you are both bandaging and get walked up on (and possibly killed) by enemy personnel. | ||
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| //This incredibly advanced medic, upon arrival to the team, immediately goes around the security perimeter to treat any wounded rather than making you go to them.// | //This incredibly advanced medic, upon arrival to the team, immediately goes around the security perimeter to treat any wounded rather than making you go to them.// | ||
| - | The next time you're near a medic (or if a medic is summoned to your team), you should **get the medic to stitch your wounds** to prevent them from reopening and using up more bandages. You may not always have immediate access to a medic, so **be patient**. Furthermore, | + | The next time you're near a medic (or if a medic is summoned to your team), you should **get the medic to stitch your wounds** to prevent them from reopening and using up more bandages. You may not always have immediate access to a medic, so **be patient**. Furthermore, |
| - | And that's all there is to it! Feel free to ask questions or discuss on the Discord in #arma3. | + | And that' |
| ====== Appendix A: ACE Medical Menu Video ====== | ====== Appendix A: ACE Medical Menu Video ====== | ||