scriptsnippet_triggeredpopuptrigger

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scriptsnippet_triggeredpopuptrigger [2016/01/26 20:46] – created feanixscriptsnippet_triggeredpopuptrigger [2025/08/03 14:23] (current) – external edit 127.0.0.1
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   * A trigger with "{_x setDamage 0; _x animate["terc", 0];} forEach (synchronizedObjects thisTrigger)"   * A trigger with "{_x setDamage 0; _x animate["terc", 0];} forEach (synchronizedObjects thisTrigger)"
   * A popup target (find one under "Objects Training") with "this setDamage 1; this animate["terc", 1]" in it's init   * A popup target (find one under "Objects Training") with "this setDamage 1; this animate["terc", 1]" in it's init
 +  * Synchronise the popup target to the trigger
 +  * You can add more popup targets and sync them to the trigger and they'll all popup when a player enters the trigger.
    
 {{ :popupscriptdiagram.png?nolink |}} {{ :popupscriptdiagram.png?nolink |}}
  • scriptsnippet_triggeredpopuptrigger.1453841201.txt.gz
  • Last modified: 2025/08/04 06:49
  • (external edit)