Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| tactics:firefight [2016/03/21 21:07] – [Firefights] snippers | tactics:firefight [2025/08/03 14:24] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 15: | Line 15: | ||
| The first thing to consider when planning is the LOS any given location provides. If troops are in positions with poor lines of sight they will not be able to support in a firefight. If two elements are to support each other they must have LOS on positions where enemies can engage the other unit. | The first thing to consider when planning is the LOS any given location provides. If troops are in positions with poor lines of sight they will not be able to support in a firefight. If two elements are to support each other they must have LOS on positions where enemies can engage the other unit. | ||
| - | **The more rifleman | + | **The more riflemen |
| Hills and high ground tend to offer good LOS. In return though they can also be engaged from a multitude of positions. Cover and concealment (trees/ | Hills and high ground tend to offer good LOS. In return though they can also be engaged from a multitude of positions. Cover and concealment (trees/ | ||
| Line 95: | Line 95: | ||
| //Blue pair lead:// Blue set. | //Blue pair lead:// Blue set. | ||
| ==== Peeling ==== | ==== Peeling ==== | ||
| - | Peeling generally used to shift an element to the left or right. It provides the opportunity to have more guns on target than bounding overwatch as the moving element can be smaller. Peeling is typically employed when the unit is already in a line formation. | + | Peeling generally used to shift an element to the left or right. It provides the opportunity to have more guns on target than bounding overwatch as the moving element can be smaller. Peeling is typically employed when the unit is already in a line formation. The number of people peeling at once can be specified by the leader. By default just one person will peel at a time. |
| Example: Peeling used in a fireteam. | Example: Peeling used in a fireteam. | ||
| {{: | {{: | ||
| + | |||
| + | Step 1) Fireteam is a line formulation and order to peel is issued | ||
| + | |||
| + | //Fireteam leader says:// A1 peel left. | ||
| {{: | {{: | ||
| + | Step 2) Right most person starts peeling and says he is moving. The new right most person keeps firing but alert so that he can move as soon as soon as the previous man is in position. | ||
| {{: | {{: | ||
| + | |||
| + | Step 3) He arrives. | ||
| {{: | {{: | ||
| + | |||
| + | Step 4) The next right most person starts peeling and says he is moving. | ||
| {{: | {{: | ||
| + | |||
| + | Step 5) He arrives. | ||
| {{: | {{: | ||
| + | |||
| + | Step 6) The next right most person starts peeling and says he is moving. | ||
| {{: | {{: | ||
| + | |||
| + | Step 7) He arrives. | ||
| {{: | {{: | ||
| + | |||
| + | Step 8) The next right most person starts peeling and says he is moving. | ||
| {{: | {{: | ||
| - | Flanking | + | Step 9) He arrives. |
| + | The peeling move should be repeated as long as necessary to reach the intended final position. | ||
| - | ===== Strategy 101: How to win a firefight ===== | + | ===== Strategy 101: Winning |
| + | In the previous sections we discussed some tactics you can employ to get the best out of various situations. In this section we focus on the overall strategy of winning a firefight as dictated by the platoon leader and somewhat by the squad leaders. | ||
| - | ==== Find, Fix, Flank and Finish ==== | + | One thing often overlooked by commanders is the benefit of **mutual support** between elements. Elements that are close together such that they have line of sight on positions where the other element could be engaged from can provide mutual support. Having another element supporting will help to ensure the enemy gets engaged from yet another angle and get more fire on target greatly increasing the chances of the enemy taking causalities and lowers the chances of friendlies taking them. Ideally squads should be position to offer mutual support to other squads. |
| - | ==== Assault strategy | + | ==== Find, Fix, Flank and Finish |
| + | Find, fix, flank & finish (The four Fs) is a strategy created by the US army during World War 2 for winning firefights. It demonstrates the principles needed to decisively win a firefight. | ||
| - | ==== Defence strategy ==== | + | === Find === |
| + | Finding the enemy is a critical task. Knowing the positions and composition of the enemy forces will greatly aid in producing a viable plan to destroy them. When planning to advance through enemy territory you should typically aim to: | ||
| + | * **Minimize the chance of the enemy unexpectedly ambushing your forces** (where possible). When planning an advance it is essential to consider the potential of hidden/ | ||
| + | * **Maximize the visibility of friendly units**. High ground typically offers vast sight lines and having an element or two provide 360 coverage from high positions might be wise. Also spreading the platoon out offers more visibility. Friendly units will then be able to call enemy positions over the radio so the entire team can better anticipate them. | ||
| - | MISC | + | === Fix === |
| + | Fixing has the primary aim of keeping the enemy in place such that they can not withdraw or return fire. This requires using overwhelming firepower. This is typically achieved through having friendly units fire in large volume at the enemy positions. Ideally setting up in positions that offer dominate positions over the enemy positions. From these positions they will then suppress the enemy. Armoured vehicles are ideal as they can easily provide immense firepower on the enemy positions. | ||
| - | Platoon leader – enemy’s most likely | + | === Flank === |
| + | Once the enemy is fixed in position. A frontal assault is typically quite dangerous due to the high likelihood of friendly fire and secondly the enemy likely | ||
| + | === Finish === | ||
| + | The assaulting element will continue to exploit the weakness and should be able to finish the assault of the enemies position and mop up any remaining enemies. | ||
| + | Summary: Use overwhelming firepower to keep the enemy in place then use a flanking element to assault the position. | ||
| - | Reconnaissance | + | ==== Assault Strategy ==== |
| + | Using 'Find, Fix, Flank and Finish' | ||
| - | Deny the enemy the chance | + | ==== Defence Strategy ==== |
| + | All you need to do is make it as hard as possible for the enemy force to implement | ||