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| tmf:mission-standards [2016/03/19 15:24] – snippers | tmf:mission-standards [2025/08/03 14:24] (current) – external edit 127.0.0.1 | ||
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| ==== Testing checklist ==== | ==== Testing checklist ==== | ||
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| + | * **Script Errors** - Turn on the “-showScriptErrors” parameter and ensure there are no script errors. Snippers, Nick and others can help fix them. When in doubt the mission making channel on Discord is a good bet. | ||
| + | * **Mission standards** - Ensure the mission makers standards are in place. | ||
| + | * **Fireteam colour team assignments** - Ensure both fireteams in a squad are divvied up into 4 unique colour teams, two for each fireteam. | ||
| + | * **Gear assignment** - Test the assign gear scripts: | ||
| + | * Binoculars or Rangefinders? | ||
| + | * Enough free space for radios? | ||
| + | * Ideally test as many positions as possible (in single player editor whilst previewing the U key can be used to switch between playableUnits). | ||
| + | * **Vehicle gear assignment**: | ||
| + | * **AI** - Are the AI there and shooting back? A simple play test is enough to check that there are actually AI at the objectives and that nothing has gone wrong. | ||
| + | * **Briefing** - Check the briefing for missing information/ | ||
| + | * **Greenfor alignment** - Double check who greenfor are friendly to, as this could be problematic. | ||
| + | * **Triggers/ | ||
| + | * **End conditions** - End conditions are nice to have working properly, but optional as a session host can easily end the mission, but if you do not have your own end conditions setup. Ensure that you notify the session host on what conditions the mission should end (perhaps include in briefing if appropriate). | ||