tmf:start

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tmf:start [2016/07/26 18:05] – removed headtmf:start [2025/08/03 14:24] (current) – external edit 127.0.0.1
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 +{{  :tmf:logo_tmf_ca.png  }}
 +
 +Teamwork Mission Framework (TMF) can be found on [[https://github.com/tmf3/tmf|GitHub]] and on [[https://discord.gg/0uICmkBFR3w3dKbJ|Discord]] {{https://img.shields.io/discord/162548584342880256.png?nolink&94x20}}
 +
 +**Getting Started:**
 +
 +  * **[[:tmf:dosanddonts|1TAC GUIDELINES]]**
 +  * [[:tmf:setting-up-first-mission|Setting up your first mission]]
 +  * [[:tmf:notepad|Setting up notepad++]]
 +
 +**Core component documentation: **
 +
 +  * [[:tmf:assigngear|Gear assignment]] - Handles the TMF system for giving players equipment.
 +  * [[:tmf:orbat|ORBAT]] - Handles group markers and the orbat briefing page
 +  * [[:tmf:acre2|ACRE2 component]] - Handles language and radio assignment.
 +  * [[:tmf:briefings|Briefing component]] - Handles player briefing scripts.
 +  * [[:tmf:autotest|Autotest component]] - Offers some simple automatic testing
 +
 +**Modules documentation: **
 +
 +  * [[:tmf:teleport|Teleport]] - Teleport system
 +  * [[:tmf:safestart|Safestart]] - Safestart system
 +  * [[:tmf:parachutedeploy|Parachute deploy]] - Deployment system.
 +  * [[:tmf:spectatorobjective|Spectator objective]] - Display objectives in spectator.
 +  * [[:tmf:casualtycap|Casualty cap]] - End mission when a certain number of causalities has occurred.
 +  * [[:tmf:garrison|Garrison]] - Garrison module
 +  * [[:tmf:wavespawner|Wave spawner]] - Wave spawner module
 +  * [[:tmf:ai_hunt|AI Hunt Module]] - Make AI search and hunt down units.
 +  * [[:tmf:artillerymodule|Artillery]] - Artillery module
 +
 +**Pre-configured component documentation **
 +
 +  * [[:tmf:patrolgenerator|Patrol generator]] - Patrol generator
 +  * [[:tmf:spectator|Spectator system]]
 +  * [[:tmf:adminrespawn|Respawn system]] - Allows admins to respawn players in spectator.
 +  * [[:tmf:mission-standards|Mission standards]]
 +
  
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  • Last modified: 2025/08/04 06:49
  • (external edit)