tmf:start

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tmf:start [2018/07/21 19:00] beartmf:start [2025/08/03 14:24] (current) – external edit 127.0.0.1
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 {{  :tmf:logo_tmf_ca.png  }} {{  :tmf:logo_tmf_ca.png  }}
  
-Teamwork Mission Framework (TMF) can be found on [[https://github.com/tmf3/tmf|GitHub]] and on [[https://discord.gg/0uICmkBFR3w3dKbJ|Discord {{https://img.shields.io/discord/162548584342880256.svg?nolink&}}]]+Teamwork Mission Framework (TMF) can be found on [[https://github.com/tmf3/tmf|GitHub]] and on [[https://discord.gg/0uICmkBFR3w3dKbJ|Discord]] {{https://img.shields.io/discord/162548584342880256.png?nolink&94x20}}
  
 **Getting Started:** **Getting Started:**
  
-   * [[:tmf:setting-up-first-mission|Setting up your first mission]]+  * **[[:tmf:dosanddonts|1TAC GUIDELINES]]** 
 +  * [[:tmf:setting-up-first-mission|Setting up your first mission]]
   * [[:tmf:notepad|Setting up notepad++]]   * [[:tmf:notepad|Setting up notepad++]]
  
 **Core component documentation: ** **Core component documentation: **
  
-  * [[:tmf:assigngear|Gear assignment]] +  * [[:tmf:assigngear|Gear assignment]] - Handles the TMF system for giving players equipment. 
- - Handles the TMF system for giving players equipment. +  * [[:tmf:orbat|ORBAT]] - Handles group markers and the orbat briefing page 
-  * [[:tmf:orbat|ORBAT]] +  * [[:tmf:acre2|ACRE2 component]] - Handles language and radio assignment. 
- - Handles group markers and the orbat briefing page +  * [[:tmf:briefings|Briefing component]] - Handles player briefing scripts. 
-  * [[:tmf:acre2|ACRE2 component]] +  * [[:tmf:autotest|Autotest component]] - Offers some simple automatic testing
- - Handles language and radio assignment. +
-  * [[:tmf:briefings|Briefing component]] +
- - Handles player briefing scripts. +
-  * [[:tmf:autotest|Autotest component]] +
- - Offers some simple automatic testing+
  
 **Modules documentation: ** **Modules documentation: **
  
-  * [[:tmf:teleport|Teleport]] +  * [[:tmf:teleport|Teleport]] - Teleport system 
- - Teleport system +  * [[:tmf:safestart|Safestart]] - Safestart system 
-  * [[:tmf:safestart|Safestart]] +  * [[:tmf:parachutedeploy|Parachute deploy]] - Deployment system. 
- - Safestart system +  * [[:tmf:spectatorobjective|Spectator objective]] - Display objectives in spectator. 
-  * [[:tmf:parachutedeploy|Parachute deploy]] +  * [[:tmf:casualtycap|Casualty cap]] - End mission when a certain number of causalities has occurred. 
- - Deployment system. +  * [[:tmf:garrison|Garrison]] - Garrison module 
-  * [[:tmf:spectatorobjective|Spectator objective]] +  * [[:tmf:wavespawner|Wave spawner]] - Wave spawner module 
- - Display objectives in spectator. +  * [[:tmf:ai_hunt|AI Hunt Module]] - Make AI search and hunt down units. 
-  * [[:tmf:casualtycap|Casualty cap]] +  * [[:tmf:artillerymodule|Artillery]] - Artillery module
- - End mission when a certain number of causalities has occurred. +
-  * [[:tmf:garrison|Garrison]] +
- - Garrison module +
-  * [[:tmf:wavespawner|Wave spawner]] +
- - Wave spawner module +
-  * [[:tmf:ai_hunt|AI Hunt Module]] +
- - Make AI search and hunt down units. +
-  * [[:tmf:artillerymodule|Artillery]] +
- - Artillery module+
  
 **Pre-configured component documentation ** **Pre-configured component documentation **
  
-  * [[:tmf:patrolgenerator|Patrol generator]] +  * [[:tmf:patrolgenerator|Patrol generator]] - Patrol generator
- - Patrol generator+
   * [[:tmf:spectator|Spectator system]]   * [[:tmf:spectator|Spectator system]]
-  * [[:tmf:adminrespawn|Respawn system]] +  * [[:tmf:adminrespawn|Respawn system]] - Allows admins to respawn players in spectator.
- - Allows admins to respawn players in spectator.+
   * [[:tmf:mission-standards|Mission standards]]   * [[:tmf:mission-standards|Mission standards]]
  
  
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  • Last modified: 2025/08/04 06:49
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