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| ====== The session host handbook ====== | ====== The session host handbook ====== | ||
| - | Welcome to the session host handbook! The aim of this post is to help out session hosts by having a common set of guidelines that all session hosts should do their best to follow. I am not a huge fan of strict rules as they do not always apply well to particular situations. Instead I will present this much more as set of guidelines and principles. If you are not a session host this guide should allow to see what is expected from a session host. At present session | + | ==== Overview ==== |
| + | |||
| + | Welcome to the session host handbook! The aim of this page is to help out session hosts by having a common set of guidelines that all session hosts should do their best to follow. I am not a huge fan of strict rules as they do not always apply well to particular situations. Instead I will present this more as set of guidelines and principles. If you are not a session host this guide should allow to see what is expected from a session host. Session | ||
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| + | ====== What is a session host? ====== | ||
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| + | The session host is the person who runs the session. I was once heard a a great analogy that a session host is effectively the host of a party, they should entertain the guests and ensure everyone is having a good time. You don't need to have technical | ||
| ===== What are the responsibilities of the session host? ===== | ===== What are the responsibilities of the session host? ===== | ||
| - | * Ensure players are having the full ' | + | * Ensure players are having the full ' |
| * Deal with disruptions or the unexpected at the session | * Deal with disruptions or the unexpected at the session | ||
| * Control and have final say in the slotting process. | * Control and have final say in the slotting process. | ||
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| * A touch of organizing skills - Picking missions and helping things run in a timely manner is useful. | * A touch of organizing skills - Picking missions and helping things run in a timely manner is useful. | ||
| - | You don't need to have technical Arma 3 skills to be a session host, we have our own tools that make doing basic tasks as a session host easy to do. Folk ARPs came up with a great anaology a session host is effectively the host of a party, they should entertain the guests and ensure everyone is having a good time. | + | If you would like to become |
| - | If you would like to become a session host get in touch with Snippers. | + | ---- |
| - | --------------------------------------------------------------- \\ Now that I have covered what the essence of a session host is, it's time to give guidelines for the more hands-on aspects. Firstly though I'll introduce the tools available. | + | ====== How does a Session Host play their part? ====== |
| - | ==== Admin tools ==== | + | \\ Now that I have covered what the essence of a session host is, it's time to give guidelines for the more hands-on aspects. Firstly though I'll introduce the tools available. |
| - | \\ As a session host there are a few tools avaiable | + | ===== Admin tools ===== |
| + | |||
| + | \\ As a session host there are a few tools available | ||
| To become the admin type either (if you need the admin password get in touch with me): \\ #vote admin < | To become the admin type either (if you need the admin password get in touch with me): \\ #vote admin < | ||
| - | You will then be able to use all the admin commands, you have find a full list here https:// | + | You will then be able to use all the admin commands, you have find a full list here [[https:// |
| - | Also once you are ingame you will have access to the admin system | + | Also once you are ingame you will have access to the admin system via Ctrl+F1, you can access them being alive or in spectator. It contains tool to respawn/ |
| - | ==== Choosing Missions ==== | + | ===== Choosing Missions |
| - | \\ As the session host you need to choose | + | \\ As the session host it can help to choose |
| - | The first thing you will need to do is estimate how many players might be in attendance, this can be a large range but is typically 20-40. It is safer to predict a wider range. Then you can head to the | + | The first thing you will need to do is estimate how many players might be in attendance, this can be a large range but is typically |
| - | Typically it is wise to prepare by having 3-4 coops and 2-3 TvTs in your pool, to have sufficient backups incase anything happens. Once you have selected these, you need to draw up an order. Typically a short coop is best served first to keep people | + | Typically it is wise to prepare by having 3-4 coops and 2-3 TvTs in your pool. Once you have selected these, you should think of what order to play them in. Typically a short coop is best served first to get people |
| - | [b]A Rough order:[/b] \\ Starter coop \\ Main coop 1 \\ TvT 1 \\ Main coop 2 \\ TvT 2 | + | * Starter coop |
| + | * Main coop 1 | ||
| + | * TvT 1 | ||
| + | * Main coop 2 | ||
| + | * TvT 2 | ||
| - | ==== Choosing slots ==== | + | ===== Choosing slots ===== |
| - | \\ When a mission is loaded | + | \\ When a mission is loaded |
| - | Handling slot selection can be difficult to balance correctly. The first thing to do is to read the mission description to see if it has any explicit slotting procedures and/ | + | Handling slot selection |
| - | Firstly a team commander must be slotted (If the team is to have less players than a two squads, making the CO take ASL slot might be better). \\ Next an estimation for how many squads should be made, with there being 9-10 players per squad for a decent sized squad. Once the estimation is made a call for the squad leaders should be made. \\ At the same time squad leaders are appointed, mission critical slots (transport pilots/ | + | Firstly a team commander must be slotted (If the team is to have less players than a two squads, making the CO take ASL slot might be better). \\ Next an estimation for how many squads should be made, with there being at least 9-10 players per squad for a decent sized squad. Once the estimation is made a call for the squad leaders should be made. \\ At the same time squad leaders are appointed, mission critical slots (transport pilots/ |
| If you need to force-slot someone if you click on someone on the right side, you will then place them whichever slot you click on. Be mindful to select yourself again once you have finished to prevent an accident. | If you need to force-slot someone if you click on someone on the right side, you will then place them whichever slot you click on. Be mindful to select yourself again once you have finished to prevent an accident. | ||
| - | ==== Mission start/ | + | ===== Mission start/ |
| - | \\ Once the mission is slotted, hit okay to load the mission. Wait for the mission to finish downloading and you are loaded in, looking at the map. Once this happens start the 5 minute briefing break. You will give the CO 5 minutes to plan. During this time it is best to keep the teamspeak channel silent. If you do wish to allow people to speak you should seek the CO's approval unless there is an important need. | + | \\ Once the mission is slotted, hit okay to load the mission. Wait for the mission to finish downloading and you are loaded in, looking at the map. Once this happens |
| - | An effective tactic is that if people start making noises | + | An effective tactic is that if people start hot micing |
| - | During the 5 minute break it might be wise if you do not see any markers (usally | + | During the 5 minute break it might be wise if you do not see any commander placed |
| One general piece of advice is that during the briefing map is that if you press the enter key the mission start. This is not ideal and can sometimes happen from hinting after typing some chat if your keyboard is a bit weird, like mine :(. | One general piece of advice is that during the briefing map is that if you press the enter key the mission start. This is not ideal and can sometimes happen from hinting after typing some chat if your keyboard is a bit weird, like mine :(. | ||
| - | ==== Handling the end of missions ==== | + | ===== Handling the end of missions |
| \\ Not all missions will be set up to automatically end. As such as session host you should be aware of the objectives and keep a rough eye on the team's progress. If they do complete all the objectives you are welcome to end the mission this can be done through the admin menu (Shift+F1). | \\ Not all missions will be set up to automatically end. As such as session host you should be aware of the objectives and keep a rough eye on the team's progress. If they do complete all the objectives you are welcome to end the mission this can be done through the admin menu (Shift+F1). | ||
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| In some rare cases it may transpire that very players remain and a large majority of players are dead. This may entail some spectators asking/ | In some rare cases it may transpire that very players remain and a large majority of players are dead. This may entail some spectators asking/ | ||
| - | ==== Dealing with disruptive players ==== | + | ===== Dealing with disruptive players |
| It is extremely rare that we get people playing with us who actively aim to disrupt things. If this happens first give them a warning, perhaps through dragging them to another channel if ACRE is linked or through ingame/ | It is extremely rare that we get people playing with us who actively aim to disrupt things. If this happens first give them a warning, perhaps through dragging them to another channel if ACRE is linked or through ingame/ | ||
| - | [u]Restarting | + | __Restarting |
| + | |||
| + | __Respawn__ \\ Respawning players is something we have explored several times. If done incorrectly respawning players can be a major hindrance so do it with caution and consideration. I believe respawning players falls into two categories: | ||
| + | |||
| + | ==== Spawning late people ==== | ||
| + | |||
| + | \\ It does happen fairly frequently that a player may join during the briefing or the first few minutes of the game. For their enjoyment it is pretty easy to spawn them in. First you should consider if the current mission can support the extra player (if there are transport seat constraints this may be a problem). Then you need to place the respawns. Attaching people to pre-existing fireteams/ | ||
| - | [u]Respawn[/ | + | ==== Respawning |
| - | [b]Respawning dead players[/ | + | \\ This is where things can get messy, firstly the permission of the mission maker should be sought out. It might be wise to also consult the CO. If the respawned element is not organized the CO will need to invest a fair amount of time re-organizing them before they even get a tasking. If a CO knows about reinforcements ahead of time, they may stall the entire platoon' |
| - | Then you need to find out who is in spectator and wants a respawn. Some players might have gone AFK or do not desire a respawn. Then you need to figure out what to do with them. Most of the time this will be creating a new unit. You will need to appooint | + | Then you need to find out who is in spectator and wants a respawn. Some players might have gone AFK or do not desire a respawn. Then you need to figure out what to do with them. Most of the time this will be creating a new unit. You will need to appoint |