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| ==== Overview ==== | ==== Overview ==== | ||
| - | Welcome to the session host handbook! The aim of this page is to help out session hosts by having a common set of guidelines that all session hosts should do their best to follow. I am not a huge fan of strict rules as they do not always apply well to particular situations. Instead I will present this much more as set of guidelines and principles. If you are not a session host this guide should allow to see what is expected from a session host. Session hosts are accountable to both the admins members of 1Tac. | + | Welcome to the session host handbook! The aim of this page is to help out session hosts by having a common set of guidelines that all session hosts should do their best to follow. I am not a huge fan of strict rules as they do not always apply well to particular situations. Instead I will present this more as set of guidelines and principles. If you are not a session host this guide should allow to see what is expected from a session host. Session hosts are accountable to both the admins |
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| ===== Choosing Missions ===== | ===== Choosing Missions ===== | ||
| - | \\ As the session host you need to choose a suitable list of missions to play. Ideally this should be done in advance, ideally the night before. Ideally after choosing the missions you should do a quick check to make sure the mission loads okay. I'd strongly advise writing this list on paper alongside the mission maker so that you can easily turn it into an AAR post after the session. | + | \\ As the session host it can help to choose a suitable list of missions to play ahead of the session. |
| - | The first thing you will need to do is estimate how many players might be in attendance, this can be a large range but is typically 20-40. It is safer to predict a wider range. Then you can head to the [[http://1tac.tk/ | + | The first thing you will need to do is estimate how many players might be in attendance, this can be a large range but is typically |
| - | Typically it is wise to prepare by having 3-4 coops and 2-3 TvTs in your pool, to have sufficient backups incase anything happens. Once you have selected these, you need to draw up an order. Typically a short coop is best served first to keep people | + | Typically it is wise to prepare by having 3-4 coops and 2-3 TvTs in your pool. Once you have selected these, you should think of what order to play them in. Typically a short coop is best served first to get people |
| - | + | ||
| - | __A Rough order:__ | + | |
| * Starter coop | * Starter coop | ||
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| ===== Choosing slots ===== | ===== Choosing slots ===== | ||
| - | \\ When a mission is loaded | + | \\ When a mission is loaded |
| - | Handling slot selection can be difficult to balance correctly. The first thing to do is to read the mission description to see if it has any explicit slotting procedures and/ | + | Handling slot selection |
| - | Firstly a team commander must be slotted (If the team is to have less players than a two squads, making the CO take ASL slot might be better). \\ Next an estimation for how many squads should be made, with there being 9-10 players per squad for a decent sized squad. Once the estimation is made a call for the squad leaders should be made. \\ At the same time squad leaders are appointed, mission critical slots (transport pilots/ | + | Firstly a team commander must be slotted (If the team is to have less players than a two squads, making the CO take ASL slot might be better). \\ Next an estimation for how many squads should be made, with there being at least 9-10 players per squad for a decent sized squad. Once the estimation is made a call for the squad leaders should be made. \\ At the same time squad leaders are appointed, mission critical slots (transport pilots/ |
| If you need to force-slot someone if you click on someone on the right side, you will then place them whichever slot you click on. Be mindful to select yourself again once you have finished to prevent an accident. | If you need to force-slot someone if you click on someone on the right side, you will then place them whichever slot you click on. Be mindful to select yourself again once you have finished to prevent an accident. | ||
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| ===== Mission start/ | ===== Mission start/ | ||
| - | \\ Once the mission is slotted, hit okay to load the mission. Wait for the mission to finish downloading and you are loaded in, looking at the map. Once this happens start the 5 minute briefing break. You will give the CO 5 minutes to plan. During this time it is best to keep the teamspeak channel silent. If you do wish to allow people to speak you should seek the CO's approval unless there is an important need. | + | \\ Once the mission is slotted, hit okay to load the mission. Wait for the mission to finish downloading and you are loaded in, looking at the map. Once this happens |
| - | An effective tactic is that if people start making noises | + | An effective tactic is that if people start hot micing |
| - | During the 5 minute break it might be wise if you do not see any markers (usually after 3-4 minutes) to check that the CO isn' | + | During the 5 minute break it might be wise if you do not see any commander placed |
| One general piece of advice is that during the briefing map is that if you press the enter key the mission start. This is not ideal and can sometimes happen from hinting after typing some chat if your keyboard is a bit weird, like mine :(. | One general piece of advice is that during the briefing map is that if you press the enter key the mission start. This is not ideal and can sometimes happen from hinting after typing some chat if your keyboard is a bit weird, like mine :(. | ||
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| It is extremely rare that we get people playing with us who actively aim to disrupt things. If this happens first give them a warning, perhaps through dragging them to another channel if ACRE is linked or through ingame/ | It is extremely rare that we get people playing with us who actively aim to disrupt things. If this happens first give them a warning, perhaps through dragging them to another channel if ACRE is linked or through ingame/ | ||
| - | __Restarting the server__ \\ As a session host you are able to restart the server using the [[http://1tac.tk/ | + | __Restarting the server__ \\ As a session host you are able to restart the server using the [[https://mission-db.1tac.tk|mission database]]. |
| __Respawn__ \\ Respawning players is something we have explored several times. If done incorrectly respawning players can be a major hindrance so do it with caution and consideration. I believe respawning players falls into two categories: | __Respawn__ \\ Respawning players is something we have explored several times. If done incorrectly respawning players can be a major hindrance so do it with caution and consideration. I believe respawning players falls into two categories: | ||
| - | ==== | + | ==== Spawning late people ==== |
| \\ It does happen fairly frequently that a player may join during the briefing or the first few minutes of the game. For their enjoyment it is pretty easy to spawn them in. First you should consider if the current mission can support the extra player (if there are transport seat constraints this may be a problem). Then you need to place the respawns. Attaching people to pre-existing fireteams/ | \\ It does happen fairly frequently that a player may join during the briefing or the first few minutes of the game. For their enjoyment it is pretty easy to spawn them in. First you should consider if the current mission can support the extra player (if there are transport seat constraints this may be a problem). Then you need to place the respawns. Attaching people to pre-existing fireteams/ | ||
| - | ==== | + | ==== Respawning dead players ==== |
| \\ This is where things can get messy, firstly the permission of the mission maker should be sought out. It might be wise to also consult the CO. If the respawned element is not organized the CO will need to invest a fair amount of time re-organizing them before they even get a tasking. If a CO knows about reinforcements ahead of time, they may stall the entire platoon' | \\ This is where things can get messy, firstly the permission of the mission maker should be sought out. It might be wise to also consult the CO. If the respawned element is not organized the CO will need to invest a fair amount of time re-organizing them before they even get a tasking. If a CO knows about reinforcements ahead of time, they may stall the entire platoon' | ||