The structure of the platoon will be varied by two factors how the mission maker assigns the roles and how the session host chooses to utilize them. Sometimes we will deviate a bit from this standard in our missions, but this is used in the majority of our missions. Throughout this chapter we outline a 1Tac infantry platoon with diagrams to help explain the building blocks of a platoon.
Several riflemen (4-6 men) will form a fireteam. The fireteam is typically the smallest unit that is combat effective as they will be able to cover multiple sectors and its members will be able support each other.
Left: A fireteam in a wedge formation all looking forwards with buddy team colours
Right: Map marker used to indicate a fireteam (Icon is NATO symbol for Infantry, icon on top is symbol for fireteam sized element, colours represent squad. A - 1 is short for Alpha Squad - Fireteam 1).
A fireteam leader commands the fireteam, following the orders of the squad leader. Everyone within a fireteam is assigned a buddy, you should be looking out for your buddy and do your best to stick with him and ensure that he is okay. Buddies are usually colour coded (shown above is the default buddy teams of red and blue). You should always be looking out for your buddy and do your best to stick with him and ensure that he is okay. The typical composition of a fireteam is:
Several fireteams (2-3) form a squad (also known as a section). A squad leader is assigned to command the squad, they follow the orders of the platoon commander. Typically at the squad level there will also be a squad medic. Each fireteam will be given a number. If a squad is called Alpha, the first fireteam will be called Alpha-1, and the second fireteam Alpha-2. The squad leader will then be referred to as Alpha-Lead.
Top: The map marker at the top marker for a squad, note the symbol (dot) representing it is squad sized. In our mission framework typically ingame either the squad marker is displayed OR the markers for the 2 fireteams and the squad leader depending on the zoom of the map.
Bottom: A squad in a line formation, with each fireteam in opposing wedge formations, with the squad leader and medic in the middle.
An example platoon using map markers consisting of a command element (HQ) and 3 squads: Alpha, Bravo & Charlie.
The platoon typically consists of 2-4 squads of infantry, a leadership (headquarters) element and possibly extra support attachments. The leadership element will consist of at least a platoon commander and will typically be referred to as command in communication.
The command element of a platoon may have:
Attachments are typically 2-3 player teams, that have an asset that will greatly aid/improve the capabilities of the platoon. Every attachment will have an attachment leader who will handle communications, and the attachment gunner/operator. By default attachments are attached to the platoon and under the direction of the platoon commander. Attachments may also be assigned to support a squad and will typically join their radio net to manage comms. Sometimes attachments may be attached to the platoon sergeant.
The mostly commonly used attachment teams are:
The weapons squad leader is a special role, that we typically do not employ but may be of use in the future if there are at least 4 attachments in play. The weapons squad leader might lead some of the attachments in a base of fire location. He will aid the logistics of ensuring they have sufficient ammo. He’ll direct the attachments per the platoon commander's instructions.
Vehicle attachments are typically quite common and are usually either aircraft or armour. Ground vehicles typically offer armour and superior firepower and are usually structured as the following. Infantry fighting vehicles (IFVs) are armoured vehicles that are used to support infantry and typically have space to transport troops in the back. By default vehicles are attached to platoon and under the control of the platoon commander. The exception is for ground transport vehicles, which will be attached to the squad leader of the squad they are tasked with transporting. The platoon commander, may change who they attached to, in some cases the platoon sergeant may be directed to lead the vehicles.
When artillery and close air support is in use typically a forward observer/platoon sergeant will be used to directly coordinate with the asset. They will typically use their own radio net to communicate with the asset. The forward observer will inform nearby friendlies of pending attacks, and coordinate fire support.
This section deals with the standard protocol of who takes over leadership if someone dies. If you do not feel comfortable being the acting platoon commander you may ask the next person to do it, though if you take a platoon sergeant/squad leader role it is expected that you will be able to take command. Upon taking command you should announce on the platoon command radio net that you are taking command.
Mission Commander priority
Squad Leadership priority
Fireteam Leadership priority
Why is the 1Tac platoon the way it is? We use a standardized structure, and over time everybody learns how the structure works. In the real world most armies have their own platoon structure and it is quite subjective what is the best format. Ultimately this structure is most familiar to us and has worked out best for us through our limited experimentation. To further provide some insight for those interested, a good platoon structure for 1Tac should:
Links of Interest