This is an old revision of the document!
1Tac F3 Radio ACRE2 component
General Design Notes
The main idea behind my ACRE2 radio allocator is to offer a lot of flexibility and power to the mission maker. You should be able to create just about any radio layout with it. The fundamental design is to use a large array in which you define every radio channel you want to see used, this radio channel listing will be outputted in to a briefing page (pictured below), highlighting all the channels the player should be on. You should only need to edit the settings file, found in /f/radios/acre2_settings.sqf
Modifying Languages Available
Firstly the languages available in the mission are specified in an array at the top.
f_radios_settings_acre2_languages = "english","English"],["farsi","Farsi"],["greek","Greek";
The languages are specified as a 2 part array. In the example [“english”,“English”], the first part is the name to use in code to reference it, the second part is the display label the users see.
Tweaking who can speak which language
The following code controls the language a unit can speak, you can tweak this function to return different languages. As this is done by side rather than faction NATO and FIA by default both speak english.
f_radios_settings_acre_babel_assignment = { _languagesToSpeak = [];
switch (side _unit) do { case west: { _languagesToSpeak pushBack “english”;}; case east: { _languagesToSpeak pushBack “farsi”;}; case resistance: { _languagesToSpeak pushBack “greek”;}; default { _languagesToSpeak pushBack “greek”}; };
_languagesToSpeak return list of languages to speak. }; ===== Modifying channels ===== The first step to do is to modify the radio channel specification.
