f3-acre-setup

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1Tac F3 Radio ACRE2 component

The main idea behind my ACRE2 radio allocator is to offer a lot of flexibility and power to the mission maker. You should be able to create just about any radio layout with it. The fundamental design is to use a large array in which you define every radio channel you want to see used, this radio channel listing will be outputted in to a briefing page (pictured below), highlighting all the channels the player should be on. You should only need to edit the settings file, found in /f/radios/acre2_settings.sqf

Firstly the languages available in the mission are specified in an array at the top.

f_radios_settings_acre2_languages = "english","English"],["farsi","Farsi"],["greek","Greek";

The languages are specified as a 2 part array. In the example [“english”,“English”], the first part is the name to use in code to reference it, the second part is the display label the users see.

The following code controls the language a unit can speak, you can tweak this function to return different languages. As this is done by side rather than faction NATO and FIA by default both speak english.

f_radios_settings_acre_babel_assignment = { _languagesToSpeak = [];

switch (side _unit) do { case west: { _languagesToSpeak pushBack “english”;}; case east: { _languagesToSpeak pushBack “farsi”;}; case resistance: { _languagesToSpeak pushBack “greek”;}; default { _languagesToSpeak pushBack “greek”}; };

_languagesToSpeak return list of languages to speak. }; ===== Modifying channels ===== The first step to do is to modify the radio channel specification.

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