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medical:medics [2020/06/12 10:09]
hinds [Overview]
medical:medics [2020/06/12 10:17]
hinds [Basic In-game Medical Process]
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    * Managing Supplies    * Managing Supplies
    * Managing Time    * Managing Time
 +
 +===== Basic In-game Medical Process =====
 +
 +This will be short and sweet, unlike the rest of this page, because you should already be acquainted with the UI and all the tools at your disposal. As a result, telling you the order to use them in doesn'​t take a whole lot of real estate.
 +
 +**Step 1: Assess the casualty.** Unconscious or not? If unconscious,​ do they have a heart rate? If they don't have a heart rate, they'​re in cardiac arrest, and you need to get someone doing CPR on them straight away. What types of wounds do they have? How will you treat them? Is the casualty'​s heart rate or blood pressure substantially different from the nominal?
 +
 +**Step 2: Stabilize the casualty.** Implement your plan. Use the resources at your disposal to tourniquet and/or bandage all wounds. Make sure to call out what you're treating if you're working in tandem with a helper.
 +
 +**Step 3: Finalize the casualty.** Use your surgical kit to stitch wounds so they won't reopen. Use fluids, if necessary, to restore fluid volume. Use medications to affect the casualty'​s vitals (more on vitals later) or treat pain as needed.
 +
 +Now move on to the next casualty and repeat the process.
 +
 +Make sure to bark at the peasants (riflemen) nearby to make them hold security while you move and work.
  
 ===== Triage ===== ===== Triage =====
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 While someone is extending this timer for you, you need to be **treating whatever is causing the casualty to be in cardiac arrest**. In 99% of cases (barring player negligence or mischief) it's because they'​ve been drained of blood by being **repeatedly perforated by little metal objects**. When you correct whatever the issue is to an acceptable degree, the casualty will come out of cardiac arrest (but still be unconscious) with a heart rate probably in the triple digits but definitely not ~30. **If you're still seeing 30 BPM the casualty is still in cardiac arrest**. While someone is extending this timer for you, you need to be **treating whatever is causing the casualty to be in cardiac arrest**. In 99% of cases (barring player negligence or mischief) it's because they'​ve been drained of blood by being **repeatedly perforated by little metal objects**. When you correct whatever the issue is to an acceptable degree, the casualty will come out of cardiac arrest (but still be unconscious) with a heart rate probably in the triple digits but definitely not ~30. **If you're still seeing 30 BPM the casualty is still in cardiac arrest**.
  
-For the record: if it's taking you in the range of **five minutes** to bring a //single// casualty (with no one else taking your attention for treatment etc) out of unconsciousness or cardiac arrest, then you're //​probably//​ doing something wrong. It is entirely possible to bring up //at least// two or three casualties in that amount of time. As with anything, it //could// be the game, but don't be too quick to blame the mod or the game. **Double-check what you're doing and make sure your process is good** and then start to investigate if something is jacked up on the game's end.+For the record: if it'​s ​**routinely** ​taking you in the range of **five ​to ten minutes** to bring a //single// casualty (with no one else taking your attention for treatment etc) out of unconsciousness or cardiac arrest, then you're //​probably//​ doing something wrong. It is entirely possible to bring up //at least// two or three casualties in that amount of time. As with anything, it //could// be the game, but don't be too quick to blame the mod or the game. **Double-check what you're doing and make sure your process is good** and then start to investigate if something is jacked up on the game's end.
  
 ====== Appendix B: Vitals - what do? ====== ====== Appendix B: Vitals - what do? ======
  • medical/medics.txt
  • Last modified: 2020/06/12 10:17
  • by hinds