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mission-making:scriptsnippet_triggeredpopuptrigger [2016/03/24 15:56] (current)
snippers created
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 +This will let you have pop-up targets that start down and popup when you enter a trigger and then will stay down until you leave and re-enter the trigger. It requires no scripts.
 +====== Set Up ======
 +You need:
 +  * A game logic with "nopop = true;" in it's init
 +  * A trigger with "{_x setDamage 0; _x animate["​terc",​ 0];} forEach (synchronizedObjects thisTrigger)"​
 +  * A popup target (find one under "​Objects Training"​) with "this setDamage 1; this animate["​terc",​ 1]" in it's init
 +  * Synchronise the popup target to the trigger
 +  * You can add more popup targets and sync them to the trigger and they'​ll all popup when a player enters the trigger.
 +{{ :​popupscriptdiagram.png?​nolink |}}
  • mission-making/scriptsnippet_triggeredpopuptrigger.txt
  • Last modified: 2016/03/24 15:56
  • by snippers