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mission-making:scriptsnippet_triggeredpopuptrigger [2016/03/24 15:56] (current) snippers created |
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+ | This will let you have pop-up targets that start down and popup when you enter a trigger and then will stay down until you leave and re-enter the trigger. It requires no scripts. | ||
+ | ====== Set Up ====== | ||
+ | You need: | ||
+ | * A game logic with "nopop = true;" in it's init | ||
+ | * A trigger with "{_x setDamage 0; _x animate["terc", 0];} forEach (synchronizedObjects thisTrigger)" | ||
+ | * A popup target (find one under "Objects Training") with "this setDamage 1; this animate["terc", 1]" in it's init | ||
+ | * Synchronise the popup target to the trigger | ||
+ | * You can add more popup targets and sync them to the trigger and they'll all popup when a player enters the trigger. | ||
+ | |||
+ | {{ :popupscriptdiagram.png?nolink |}} |