Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
tmf:artillerymodule [2016/09/10 09:38]
head
tmf:artillerymodule [2016/10/06 10:00]
bear [Attributes]
Line 1: Line 1:
 ===== Artillery module ===== ===== Artillery module =====
  
-[[{{:​tmf:​triggericon.png?​nolink&​}}]]+{{:​tmf:​triggericon.png?​nolink&​64x64}}
  
 Is a module to handle firing artillery onto one or more areas. Is a module to handle firing artillery onto one or more areas.
Line 26: Line 26:
  
 How many rounds **each **artillery will fire. How many rounds **each **artillery will fire.
-=== Magazine ​ ===+=== Magazine ===
  
-The round to fire.+The type of magazine (rounds) ​to fire
 + 
 +If the string itself doesn'​t correspond to a magazine held by the artillery unit it will fire whatever it has loaded. You can enter a vehicle and execute 
 + 
 +<code c++> 
 +copyToClipboard str (magazines vehicle player) 
 +</​code>​in the debug console to copy a list of the available magazines to your clipboard.
  
-If the string itself doesn'​t correspond to a magazine held by the artillery unit it will fire whatever it has loaded. 
  
 ==== Setup ==== ==== Setup ====
Line 38: Line 43:
 The [[:​tmf:​area|area ]]module needs to be [[:​tmf:​sync|synced ]]to the artillery The [[:​tmf:​area|area ]]module needs to be [[:​tmf:​sync|synced ]]to the artillery
  
-{{http://​i.imgur.com/​9YJ0fYj.png}}+{{http://​i.imgur.com/​9YJ0fYj.png?​direct&​}} 
 + 
 +===== Additional Notes ===== 
 + 
 +If module is linked to multiple vehicles and multiple TMF areas, the units will pick one of the areas to fire at each salvo. 
  
  • tmf/artillerymodule.txt
  • Last modified: 2016/10/26 13:50
  • by head