Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tmf:artillerymodule [2016/09/10 09:38]
head
tmf:artillerymodule [2016/10/26 13:50]
head
Line 1: Line 1:
 ===== Artillery module ===== ===== Artillery module =====
  
-[[{{:​tmf:​triggericon.png?​nolink&​}}]]+{{:​tmf:​triggericon.png?​nolink&​64x64}}
  
 Is a module to handle firing artillery onto one or more areas. Is a module to handle firing artillery onto one or more areas.
Line 25: Line 25:
 === Rounds per salvo === === Rounds per salvo ===
  
-How many rounds **each **artillery will fire. +How many rounds **each **artillery ​unit will fire. 
-=== Magazine ​ ===+=== Magazine ===
  
-The round to fire.+The type of magazine (rounds) ​to fire.
  
-If the string itself doesn'​t correspond to a magazine held by the artillery unit it will fire whatever it has loaded.+If the string itself doesn'​t correspond to a magazine held by the artillery unit it will fire whatever it has loaded. You can enter a vehicle and execute 
 + 
 +<code c++> 
 +copyToClipboard str (magazines vehicle player) 
 +</​code>​ 
 + 
 +in the debug console to copy a list of the available magazines to your clipboard.
  
 ==== Setup ==== ==== Setup ====
Line 38: Line 44:
 The [[:​tmf:​area|area ]]module needs to be [[:​tmf:​sync|synced ]]to the artillery The [[:​tmf:​area|area ]]module needs to be [[:​tmf:​sync|synced ]]to the artillery
  
-{{http://​i.imgur.com/​9YJ0fYj.png}}+{{http://​i.imgur.com/​9YJ0fYj.png?​direct&​}} 
 + 
 +===== Additional Notes ===== 
 + 
 +If module is linked to multiple vehicles and multiple TMF areas, the units will pick one of the areas to fire at each salvo. 
  
  • tmf/artillerymodule.txt
  • Last modified: 2016/10/26 13:50
  • by head