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tmf:assigngear [2020/07/04 19:24]
snippers [Switching faction configs]
tmf:assigngear [2020/07/04 19:25]
snippers [Creating/Modifying your own faction config]
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 </​code>​ </​code>​
  
-   For example:+For example:
  
 <code cpp> <code cpp>
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 </​code>​ </​code>​
  
-   Here we have an array property called linkedItems that consists of 3 elements "​ItemMap",​ "​ItemCompass"​ and "​ItemWatch"​.+Here we have an array property called linkedItems that consists of 3 elements "​ItemMap",​ "​ItemCompass"​ and "​ItemWatch"​.
  
 **Class Inheritance** **Class Inheritance**
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 </​code>​ </​code>​
  
-   Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades:+Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades:
  
 <code cpp> <code cpp>
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 </​code>​ </​code>​
  
-   It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config.+It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config.
  
  
  • tmf/assigngear.txt
  • Last modified: 2020/07/04 19:25
  • by snippers