<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://teamonetactical.com/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://teamonetactical.com/wiki/feed.php">
        <title>Team One Tactical - mission-making</title>
        <description></description>
        <link>https://teamonetactical.com/wiki/</link>
        <image rdf:resource="https://teamonetactical.com/wiki/lib/exe/fetch.php?media=logo.png" />
       <dc:date>2026-04-27T01:18:10+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://teamonetactical.com/wiki/doku.php?id=mission-making:f3-acre-setup&amp;rev=1754231035&amp;do=diff"/>
                <rdf:li rdf:resource="https://teamonetactical.com/wiki/doku.php?id=mission-making:group-markers&amp;rev=1754231036&amp;do=diff"/>
                <rdf:li rdf:resource="https://teamonetactical.com/wiki/doku.php?id=mission-making:scriptsnippet_triggeredpopuptrigger&amp;rev=1754231037&amp;do=diff"/>
                <rdf:li rdf:resource="https://teamonetactical.com/wiki/doku.php?id=mission-making:start&amp;rev=1754231038&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://teamonetactical.com/wiki/lib/exe/fetch.php?media=logo.png">
        <title>Team One Tactical</title>
        <link>https://teamonetactical.com/wiki/</link>
        <url>https://teamonetactical.com/wiki/lib/exe/fetch.php?media=logo.png</url>
    </image>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=mission-making:f3-acre-setup&amp;rev=1754231035&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:23:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>f3-acre-setup</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=mission-making:f3-acre-setup&amp;rev=1754231035&amp;do=diff</link>
        <description>1Tac F3 Radio ACRE2 component

General Design Notes

The main idea behind the ACRE2 radio allocator is to offer a lot of flexibility and power to the mission maker. You should be able to create just about any radio layout with it. The fundamental design is to use a large array in which you define every radio channel you want to see used, this radio channel listing will be outputted in to a briefing page (pictured below), highlighting all the channels the player should be on. You should only need…</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=mission-making:group-markers&amp;rev=1754231036&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:23:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>group-markers</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=mission-making:group-markers&amp;rev=1754231036&amp;do=diff</link>
        <description>In order for the Group Markers to work properly there is a few things you do.

Group markers are dependent on the group ID for a group.

Setup group variable names

Before a group ID can be set firstly we must ensure that we have a variable that contains the targeted group.</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=mission-making:scriptsnippet_triggeredpopuptrigger&amp;rev=1754231037&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:23:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scriptsnippet_triggeredpopuptrigger</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=mission-making:scriptsnippet_triggeredpopuptrigger&amp;rev=1754231037&amp;do=diff</link>
        <description>This will let you have pop-up targets that start down and popup when you enter a trigger and then will stay down until you leave and re-enter the trigger. It requires no scripts.

Set Up

You need:

	*  A game logic with “nopop = true;” in it's init</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=mission-making:start&amp;rev=1754231038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:23:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=mission-making:start&amp;rev=1754231038&amp;do=diff</link>
        <description>Mission Making

This page is now deprecated. Instead please see the TMF documentation on this wiki.

TMF Wiki area Link

Keep in mind that you can, and should, ask for help if you need to. Hop on our Discord chat, and hit us up in the mission making channel.

Useful Snippets</description>
    </item>
</rdf:RDF>
