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        <title>Team One Tactical - tmf</title>
        <description></description>
        <link>https://teamonetactical.com/wiki/</link>
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       <dc:date>2026-04-26T20:18:17+00:00</dc:date>
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    <image rdf:about="https://teamonetactical.com/wiki/lib/exe/fetch.php?media=logo.png">
        <title>Team One Tactical</title>
        <link>https://teamonetactical.com/wiki/</link>
        <url>https://teamonetactical.com/wiki/lib/exe/fetch.php?media=logo.png</url>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>acre2</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:acre2&amp;rev=1754231043&amp;do=diff</link>
        <description>ACRE2

This page details how you can customize the ACRE2 settings. It can be setup to create radio channels and will automatically switch people's radios to the correct channels. It will make a briefing page will all the radio channels.



General Settings</description>
    </item>
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        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adminrespawn</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:adminrespawn&amp;rev=1754231043&amp;do=diff</link>
        <description>Admin Respawn

This component is not configurable by the mission maker. It is rather a feature designed for admins to use. It allows respawning players in spectator. Currently it is not easily accessible in TMF. It can be opened by running the following code or by using the</description>
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        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ai_hunt</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:ai_hunt&amp;rev=1754231043&amp;do=diff</link>
        <description>AI Hunt Module

The AI Hunt module will make the AI search and destroy any enemies it discovers inside the area.

Usage

Firstly place the module where you want the center point of the area to be. 

	*  The radius parameter specifies how large the area will be.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>artillerymodule</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:artillerymodule&amp;rev=1754231043&amp;do=diff</link>
        <description>Artillery module



Is a module to handle firing artillery onto one or more areas.

Usage

The artillery module can be found in the Teamwork category inside the module list (F5).

Once placed you can double click the module itself to access the settings.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assigngear</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:assigngear&amp;rev=1754231043&amp;do=diff</link>
        <description>Assign Gear

Assign gear is the name of the feature that handles gear assignment. TMF does not support using arsenal loadouts for players as assign gear renders it inefficient and avoids its past bugs in doing so.

The assigngear system makes use of faction configs. These configs can either be in a mission or included in the modpack. Every faction config contains all roles within that faction (Eg. Rifleman, Fireteam Leader). Through the editor, you can then assign these roles to particular units…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>autotest</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:autotest&amp;rev=1754231043&amp;do=diff</link>
        <description>Autotest

Autotest is a component accessible from the toolbar. Upon opening it will conduct automatic testing and report its findings. It is then upto to take its advise into consideration.



Mission description

At the top of the autotest section it will focus on the mission properties. This primarily is to remind the mission maker to name and describe their mission properly. The mission name simply checks that one has been set. The mission description checks if a description is set. It will a…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>briefings</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:briefings&amp;rev=1754231043&amp;do=diff</link>
        <description>Briefing Component

The briefing component makes use of briefing scripts. Each script should only add briefing pages. In the default template these are found in the briefing folder. 

Configuring a briefing script

These scripts are just sqf scripts that get run on the local client if they are selected to use the briefing page. I would recommend starting with the default scripts and editing it as you see fit. The main trick is to edit between the start and end line of a briefing page. BRIEFING_P…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dosanddonts</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:dosanddonts&amp;rev=1754231043&amp;do=diff</link>
        <description>Mission Making Guidelines 1.0

The “Do's and Don'ts” of mission making at 1Tac!

DO NOT:

	* modify the ACE medical settings
	* modify AI skill settings
	* modify mod settings unless discussed with a mission testing host.

DO:

	* Test your mission thoroughly before uploading it for group testing.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>garrison</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:garrison&amp;rev=1754231043&amp;do=diff</link>
        <description>Garrison

 

The garrison module can be used to spawn units inside buildings in a garrisoned state (will remain standing and not leave their post). The positions are chosen randomly at mission start (or trigger activation if a trigger is synced). Building positions will be selected inside the area of the module. If you would like to add further areas you can syncronize</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hcsupport</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:hcsupport&amp;rev=1754231043&amp;do=diff</link>
        <description>Mean whatever module links this supports headless client in some way.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marker</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:marker&amp;rev=1754231043&amp;do=diff</link>
        <description>Marker

The marker visibility setting can be used to set a markers visibility per side.

The marker visibility attribute has four settings.

All sides

Blufor

Opfor

Independent

Civilian</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:mission-standards&amp;rev=1754231043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mission-standards</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:mission-standards&amp;rev=1754231043&amp;do=diff</link>
        <description>Mission Standards

Mission Name and Description are given

The mission name is set via Attributes -&gt; General (from the toolbar)



The mission name is what is visible to the session host when choosing the mission
&lt;type&gt; &lt;mission name&gt; (By &lt;author&gt;)</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:notepad&amp;rev=1754231043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>notepad</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:notepad&amp;rev=1754231043&amp;do=diff</link>
        <description>Setting up notepad++

Notepad++ is a text editor that will syntax highlight scripts for you. This makes it far easier to read the scripts and see errors. You can download notepad++ here - &lt;https://notepad-plus-plus.org/&gt;



Setting up syntax highlighting

The lazy way to get syntax highlighting working is simply use the C++ highlighting. Once you have notepad++ running in the top bar go to</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orbat</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:orbat&amp;rev=1754231043&amp;do=diff</link>
        <description>ORBAT

This page details how you can customize the ORBAT. The ORBAT deals with configuring the structure of the players' forces. This controls how information is presented on the briefing page and with the ingame map markers as pictured below:

[orbat_briefing_page.jpg][orbat_map_markers.jpg]

The map markers and briefing page both use the same data regarding the hierarchy.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>parachutedeploy</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:parachutedeploy&amp;rev=1754231043&amp;do=diff</link>
        <description>Parachute deploy

Is a module to easily deploy several players at the modules location with a parachute script.

Usage

The Parachute deploy module can be found in the Teamwork category inside the module list (F5).

Once placed you can double click the module itself to access the settings.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>patrolgenerator</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:patrolgenerator&amp;rev=1754231043&amp;do=diff</link>
        <description>Patrol Generator

The patrol generator is a utility for generating patrols for AI squads.

There are four settings

Shape

Circle
OR
Rectangle

Radius

The radius of the rectangle or circle

Points

The number of waypoints.

Force waypoint to road

Forces every waypoint to the closest road.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>safestart</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:safestart&amp;rev=1754231043&amp;do=diff</link>
        <description>Safestart



Is a module to disable weapons and grenades during the start of the game.

Usage

The Safe-start module can be found in the Teamwork category inside the module list (F5).

Once placed you can double click the module itself to access the settings.</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:setting-up-first-mission&amp;rev=1754231043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setting-up-first-mission</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:setting-up-first-mission&amp;rev=1754231043&amp;do=diff</link>
        <description>TMF: first mission

TMF is designed such that when you want to make a mission you can just start from the template. The template is pre-configured with a platoon for each side and the appropriate settings to use them on the fly. The intention is that you can then easily delete what you don't need. As it is much faster to delete what you don't use that to place everything yourself.</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:sidebar&amp;rev=1754231044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:sidebar&amp;rev=1754231044&amp;do=diff</link>
        <description>start

Core components:

	*  Gear Assignment
	*  ORBAT
	*  ACRE2 Component
	*  Briefing Component
	*  Autotest Component

Placeable Modules:

	*  Teleport
	*  Safestart
	*  Patrol generator
	*  Parachute deploy
	*  Spectator Objective
	*  Garrison
	*  Wave spawner
	*  AI Hunt

Misc

	*  Mission Standards
	*  First mission
	*  Setting up Notepad++</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:spectator&amp;rev=1754231044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spectator</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:spectator&amp;rev=1754231044&amp;do=diff</link>
        <description>Spectator

Ensuring spectator is enabled.

Make sure “Teamwork Spectator” is ticked and that respawn is set to switch to spectator.



Settings

The spectator settings can be accessed from under the teamwork menu in EDEN.</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:spectatorobjective&amp;rev=1754231044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spectatorobjective</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:spectatorobjective&amp;rev=1754231044&amp;do=diff</link>
        <description>Spectator Objective Module

 

This module is used to create an objective to be displayed in the spectator system. Simply place the module on the location to show the objective.



	*  Colour is a RGBA array. The last value is the transparency where 1 is fully visible and 0 is invisible.</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:start&amp;rev=1754231044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:start&amp;rev=1754231044&amp;do=diff</link>
        <description>Teamwork Mission Framework (TMF) can be found on GitHub and on Discord 

Getting Started:

	*  1TAC GUIDELINES
	*  Setting up your first mission
	*  Setting up notepad++

Core component documentation: 

	*  Gear assignment - Handles the TMF system for giving players equipment.
	*  ORBAT - Handles group markers and the orbat briefing page
	*  ACRE2 component - Handles language and radio assignment.</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:sync&amp;rev=1754231044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sync</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:sync&amp;rev=1754231044&amp;do=diff</link>
        <description>How to sync a unit</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:teleport&amp;rev=1754231044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teleport</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:teleport&amp;rev=1754231044&amp;do=diff</link>
        <description>Teleport

 

Is a module to easily enabled several players to teleport into a mission area via scroll wheel action.

The action itself allows the user to pick a spot to teleport on via the map.

Usage

The teleport module can be found in the Teamwork category inside the module list (F5).</description>
    </item>
    <item rdf:about="https://teamonetactical.com/wiki/doku.php?id=tmf:wavespawner&amp;rev=1754231044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-03T14:24:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wavespawner</title>
        <link>https://teamonetactical.com/wiki/doku.php?id=tmf:wavespawner&amp;rev=1754231044&amp;do=diff</link>
        <description>Wave spawner

 

The wave spawner is a powerful tool for a wide variety of reason. Any units that are synced to the wave spawner will be replicated when the wave spawner activates. When the mission loads they will be deleted and data on them stored (loadouts and waypoints).</description>
    </item>
</rdf:RDF>
