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tmf:artillerymodule [2016/09/10 09:37] head created |
tmf:artillerymodule [2016/10/26 13:50] (current) head |
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===== Artillery module ===== | ===== Artillery module ===== | ||
- | [[{{:tmf:triggericon.png?nolink&}}]] | + | {{:tmf:triggericon.png?nolink&64x64}} |
Is a module to handle firing artillery onto one or more areas. | Is a module to handle firing artillery onto one or more areas. | ||
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Number of seconds before firing another salvo | Number of seconds before firing another salvo | ||
- | ==== Total salvos ==== | + | === Total salvos === |
Number of salvos to execute | Number of salvos to execute | ||
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=== Rounds per salvo === | === Rounds per salvo === | ||
- | How many rounds **each **artillery will fire. | + | How many rounds **each **artillery unit will fire. |
- | === Magazine === | + | === Magazine === |
- | The round to fire. | + | The type of magazine (rounds) to fire. |
- | If the string itself doesn't correspond to a magazine held by the artillery unit it will fire whatever it has loaded. | + | If the string itself doesn't correspond to a magazine held by the artillery unit it will fire whatever it has loaded. You can enter a vehicle and execute |
- | ===== Setup ===== | + | <code c++> |
+ | copyToClipboard str (magazines vehicle player) | ||
+ | </code> | ||
+ | |||
+ | in the debug console to copy a list of the available magazines to your clipboard. | ||
+ | |||
+ | ==== Setup ==== | ||
A minimal setup consists of 1x TMF [[:tmf:area|area ]]module and 1x TMF Artillery module and a artillery vehicle. | A minimal setup consists of 1x TMF [[:tmf:area|area ]]module and 1x TMF Artillery module and a artillery vehicle. | ||
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The [[:tmf:area|area ]]module needs to be [[:tmf:sync|synced ]]to the artillery | The [[:tmf:area|area ]]module needs to be [[:tmf:sync|synced ]]to the artillery | ||
- | {{http://i.imgur.com/9YJ0fYj.png}} | + | {{http://i.imgur.com/9YJ0fYj.png?direct&}} |
+ | |||
+ | ===== Additional Notes ===== | ||
+ | |||
+ | If module is linked to multiple vehicles and multiple TMF areas, the units will pick one of the areas to fire at each salvo. | ||