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| bear-wiki-testing [2016/01/12 10:02] – created bear | bear-wiki-testing [2025/08/03 14:23] (current) – external edit 127.0.0.1 | ||
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| - | === Removing Vehicle Magazines === | + | If you have questions about anything on this page, or if something is not working, contact me (Bear). |
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| + | ==== Supply Crates ==== | ||
| + | Supply crates are in the framework by default; they are placed next to every squad leader. The crate object type (and thus appearance) does not matter, and can be picked freely. The existing crates can also be sling-loaded by helicopter pilots. | ||
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| + | The crate contents are controlled by the assign gear scripts. Each crate will have a line of code in it's init box, more or less identical to this: <code c++> | ||
| + | The first parameter (//" | ||
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| + | The actual contents to be added is adjusted in the gear script file of the respective faction, e.g. // | ||
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| + | **Image 1: Example crate from the framework template** | ||
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| + | {{:: | ||
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| + | **Image 2: The crate' | ||
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| + | {{:: | ||
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| + | **Image 3: Changing crate object type** | ||
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| + | {{:: | ||
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| + | ---- | ||
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| + | ==== Removing Vehicle Magazines ==== | ||
| Let's say you want to use a BMP-2 in a mission, but you think its ATGM might be too much. | Let's say you want to use a BMP-2 in a mission, but you think its ATGM might be too much. | ||
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| Example code: <code c++>if (isServer) then {this removeMagazinesTurret [" | Example code: <code c++>if (isServer) then {this removeMagazinesTurret [" | ||
| + | ---- | ||
| - | + | ==== Nerfing Russian RHS tanks ==== | |
| - | === Nerfing Russian RHS tanks === | + | |
| It's possible to swap the ammunition in a tank to much older variants, thus decreasing it's lethality. | It's possible to swap the ammunition in a tank to much older variants, thus decreasing it's lethality. | ||
| - Follow the steps in the above guide on how to remove vehicle magazines | - Follow the steps in the above guide on how to remove vehicle magazines | ||