tmf:assigngear

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tmf:assigngear [2017/02/15 12:06] beartmf:assigngear [2025/08/03 14:24] (current) – external edit 127.0.0.1
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 ==== Switching faction configs ==== ==== Switching faction configs ====
  
-**<font inherit/inherit;;inherit;;#FFFFE0>Tip!</font> We provide a variety of finished presets through our mod pack, all of which can be found retrieved as .hpp files [[https://github.com/Sniperhid/1tac_misc/tree/master/addons/tm_tmf_loadouts|here]].**+**Tip! We provide a variety of finished presets through our mod pack, all of which can be found retrieved as .hpp files [[https://github.com/Sniperhid/1tac_misc/tree/master/addons/tm_tmf_loadouts|here]].**
  
 To add to or tweak the factions available in a mission, open the file description.ext in the mission folder. There is a section called 'class CfgLoadouts' To add to or tweak the factions available in a mission, open the file description.ext in the mission folder. There is a section called 'class CfgLoadouts'
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 </code> </code>
  
-   For example:+For example:
  
 <code cpp> <code cpp>
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 </code> </code>
  
-   Here we have an array property called linkedItems that consists of 3 elements "ItemMap", "ItemCompass" and "ItemWatch".+Here we have an array property called linkedItems that consists of 3 elements "ItemMap", "ItemCompass" and "ItemWatch".
  
 **Class Inheritance** **Class Inheritance**
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 </code> </code>
  
-   Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades:+Class g is still the same as r except the displayName has now been changed. This is useful for making variations of a given loadout; for example, often the only difference between a Grenadier and a Rifleman (g and r, respectively) is the primaryWeapon and the addition of launcher grenades:
  
 <code cpp> <code cpp>
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 </code> </code>
  
-   It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config.+It's recommended to paste the Virtual Arsenal export into an empty text file besides the config; From there, you can find the classnames of the items you wish to use and paste them into the appropriate arrays in the faction config.
  
  
  • tmf/assigngear.1487160413.txt.gz
  • Last modified: 2025/08/04 06:49
  • (external edit)